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Wish List / Seamless plain
« on: March 24, 2012, 04:01:47 PM »
i right now have to create a cupple of seamless tree-crust textures and would really love to sculpt them to bake proper maps.
i remembered working with a 2D image program a whyle back called "Texture Maker" which has a seamles function.
You have your image boundaries and if you move your stroke outside on one side the program continues the sroke on the opposite side of the image.
That way the image always remains tileable.

Heres a video that demonstrates the funktion:
http://www.youtube.com/watch?v=MKegHws4Ds8
i thought now that you implement all that UV awesomeness its maybe possible to do something like this in 3D?
Basically it would be a square-plain on which you can sculpt a hightmap and MM would have to make sure that the edges fit.

The Tree-crust made its usefullness most aparent to me but it could work just as well for many other maps like ocean waves, brick/nature stone walls, dunes, rock or ornaments and so on.
If the masked brushes would work well with it too it should give some nice results for industrial pattern as well like punshing sheets, beams and welded or bolted metal plates ect.
http://up.picr.de/2269596.jpg
With MMs dynamic meshing refinement one would be completely independent of resolution and bake the textures (Normal/Displacement/AO/ect.) later in another application in whatever resolution desired.
i remembered working with a 2D image program a whyle back called "Texture Maker" which has a seamles function.
You have your image boundaries and if you move your stroke outside on one side the program continues the sroke on the opposite side of the image.
That way the image always remains tileable.

Heres a video that demonstrates the funktion:
http://www.youtube.com/watch?v=MKegHws4Ds8
i thought now that you implement all that UV awesomeness its maybe possible to do something like this in 3D?
Basically it would be a square-plain on which you can sculpt a hightmap and MM would have to make sure that the edges fit.

The Tree-crust made its usefullness most aparent to me but it could work just as well for many other maps like ocean waves, brick/nature stone walls, dunes, rock or ornaments and so on.
If the masked brushes would work well with it too it should give some nice results for industrial pattern as well like punshing sheets, beams and welded or bolted metal plates ect.
http://up.picr.de/2269596.jpg
With MMs dynamic meshing refinement one would be completely independent of resolution and bake the textures (Normal/Displacement/AO/ect.) later in another application in whatever resolution desired.