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Gallery / Wake up and shoot the coffee
« on: April 22, 2013, 08:43:32 PM »
I made this sculpture to try the latest build of MM, using as an inspiration the cover of "Wake up and shoot the coffee" a parody comic starring the Pulverizer against Wulvoream.
The characters models have been sculpted mainly with sculptris but all the props (weapons, shells, claws, bags, mask, boots, slices and booleans) have been done in MM.
This version seem to be quite stable, the program didn't crashed not even once.
The difference booleans left every time some holes on sharp corners but the inspector had no problem in fixing those (unfortunately smoothing those areas in the process).
The slice works very good, but on complex models apparently the undo don't work as expected.
The cut plane appears but the model isn't affected anymore. On simpler forms it seems to work though.
Eventually I'll make some other test and post the images to show what I'm referring to and how to do it, and while I'm at it I'll try some of the other new functions I didn't need for this sculpture.
Nice work as usual RMS.
The characters models have been sculpted mainly with sculptris but all the props (weapons, shells, claws, bags, mask, boots, slices and booleans) have been done in MM.
This version seem to be quite stable, the program didn't crashed not even once.
The difference booleans left every time some holes on sharp corners but the inspector had no problem in fixing those (unfortunately smoothing those areas in the process).
The slice works very good, but on complex models apparently the undo don't work as expected.
The cut plane appears but the model isn't affected anymore. On simpler forms it seems to work though.
Eventually I'll make some other test and post the images to show what I'm referring to and how to do it, and while I'm at it I'll try some of the other new functions I didn't need for this sculpture.
Nice work as usual RMS.

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