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Messages - Philo

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Questions & Troubleshooting / Re: Selection groups as masks?
« on: Today at 01:02:07 AM »
Clever trick!

Questions & Troubleshooting / Re: Selection groups as masks?
« on: September 15, 2014, 01:14:19 AM »
Doesn't the "restrict to group" filter answer your question? (bottom of sculpt tool panel, unfold "filters", check "restrict to group")

General Discussion / Working on low-poly count meshes with Meshmixer
« on: August 19, 2014, 08:43:17 AM »
Hi all,
I have published a few video tutorials showing how to work on LDraw meshes with Meshmixer. LDraw is a library of 3D models of LEGO parts. While many are very geometric, some parts have "organic" shapes and can benefit of Meshmixer sculpting tools. Working with these low resolution meshes needs a few usage tricks and tweaks of Meshmixer tools.

See the tutorials here:
A good deal is quite LDraw specific, but maybe it can help some people here too...


Questions & Troubleshooting / Re: Attract to target and retopo
« on: August 19, 2014, 01:24:49 AM »
I will look into adding a no-refinement mode.
I see that it now works in 2.5 - Thanks, RMS!

General Discussion / Re: How to fill the space between two surfaces
« on: August 12, 2014, 01:14:22 AM »
Looks like the screenshot got lost somewhere...

Wish List / Re: New tutorials ? Please :)
« on: July 29, 2014, 02:43:48 AM »
Hi Olivier,
And I thought that changing the depht option from + to - would rather dig than make a bump ?
This is indeed a bit counter intuitive, see discussion here...

Bug Reports / Version 2.4 on XP
« on: July 24, 2014, 04:33:31 AM »
I just tried to instal MM 2.4 on an old XP SP3 laptop, and get the following error message on launch: GetTickCount64 entry point missing from KERNEL32.DLL. Fortunately 2.3 is working fine ;)

It seems that anisotropic scaling with transform tool (using the small square thingies) doesn't work in world coordinates: pulling the square scales the shape in matching local direction...

Gallery / Re: Latest print - done with the help of Meshmixer
« on: July 20, 2014, 01:17:09 AM »
Thanks a lot for story and tip! final result is awesome...

Questions & Troubleshooting / Re: about creasing...
« on: July 10, 2014, 07:45:07 AM »
I didn't have a direct answer to your question, but if it can help I'm French too, you can contact me at

Bug Reports / Re: Supports in wrong position after move
« on: July 10, 2014, 12:44:15 AM »
The issue you mention in your first post also show on Windows.
If you use Remove All Supports instead of Undo, it works.
This also works to solve the translate problem.

Wish List / Re: Rectangular Support Structure
« on: July 06, 2014, 03:19:42 AM »
Have you tried to slice your mesh without supports? Granted, the round support structures add more triangles, but maybe not that many compared to the mesh itself?

Bug Reports / Re: Severe crash
« on: June 23, 2014, 01:26:09 PM »
Indeed, I was unable to reproduce the problem. If/when it occurs again...

Questions & Troubleshooting / Re: Help making a slant
« on: June 23, 2014, 10:45:13 AM »
A quick sketch of what you intend to do would certainly help to understand your need...

Questions & Troubleshooting / Attract to target and retopo
« on: June 19, 2014, 01:32:15 PM »
I have a scanned mesh, and a similar object with a reduced mesh and fine topology. I intended to do a simple retopology (and mesh reduction) of the scanned mesh, by attracting the reduced object to scanned mesh target. Unfortunately this strategy doesn't work: the global "attract to target" keeps the number of polys of the attracted mesh but does a remesh and ruins topology. And the attract brush doesn't work without enabling refinement. I hoped that without refinement it would simply attract vertices to the target...

I finally solved my problem by modifying the shape of my reduced mesh roughly to the shape of scanned mesh using soft transform (I LOVE this tool!), and finished the job with my own Unificator tool.

Any suggestions?

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