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Messages - Philo

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Wish List / Re: New tutorials ? Please :)
« on: July 29, 2014, 02:43:48 AM »
Hi Olivier,
And I thought that changing the depht option from + to - would rather dig than make a bump ?
This is indeed a bit counter intuitive, see discussion here...

Bug Reports / Version 2.4 on XP
« on: July 24, 2014, 04:33:31 AM »
I just tried to instal MM 2.4 on an old XP SP3 laptop, and get the following error message on launch: GetTickCount64 entry point missing from KERNEL32.DLL. Fortunately 2.3 is working fine ;)

It seems that anisotropic scaling with transform tool (using the small square thingies) doesn't work in world coordinates: pulling the square scales the shape in matching local direction...

Gallery / Re: Latest print - done with the help of Meshmixer
« on: July 20, 2014, 01:17:09 AM »
Thanks a lot for story and tip! final result is awesome...

Questions & Troubleshooting / Re: about creasing...
« on: July 10, 2014, 07:45:07 AM »
I didn't have a direct answer to your question, but if it can help I'm French too, you can contact me at

Bug Reports / Re: Supports in wrong position after move
« on: July 10, 2014, 12:44:15 AM »
The issue you mention in your first post also show on Windows.
If you use Remove All Supports instead of Undo, it works.
This also works to solve the translate problem.

Wish List / Re: Rectangular Support Structure
« on: July 06, 2014, 03:19:42 AM »
Have you tried to slice your mesh without supports? Granted, the round support structures add more triangles, but maybe not that many compared to the mesh itself?

Bug Reports / Re: Severe crash
« on: June 23, 2014, 01:26:09 PM »
Indeed, I was unable to reproduce the problem. If/when it occurs again...

Questions & Troubleshooting / Re: Help making a slant
« on: June 23, 2014, 10:45:13 AM »
A quick sketch of what you intend to do would certainly help to understand your need...

Questions & Troubleshooting / Attract to target and retopo
« on: June 19, 2014, 01:32:15 PM »
I have a scanned mesh, and a similar object with a reduced mesh and fine topology. I intended to do a simple retopology (and mesh reduction) of the scanned mesh, by attracting the reduced object to scanned mesh target. Unfortunately this strategy doesn't work: the global "attract to target" keeps the number of polys of the attracted mesh but does a remesh and ruins topology. And the attract brush doesn't work without enabling refinement. I hoped that without refinement it would simply attract vertices to the target...

I finally solved my problem by modifying the shape of my reduced mesh roughly to the shape of scanned mesh using soft transform (I LOVE this tool!), and finished the job with my own Unificator tool.

Any suggestions?

An easy way is to do a plane cut that automatically closes the tube using default options.
You can also do the cut using a boolean difference between your tube and a closed object. Again the tube structure will be kept.
If you can't use either methods, here is a way to repair your disconnected mesh: go in select mode (S), double click on each sheet of the tube near the opening, this will create an annular selection near the tip on both faces of the tube. Then Edit -> Join will do what you want.

Looks closely related to the problem exposed here:

Questions & Troubleshooting / Re: connecting inner and outer shells
« on: May 30, 2014, 01:30:21 AM »
Not sure, but from your screenshots it seems that your penguins already had an inner shell? The procedure I described works with just outer shell, and creates the inner one, both of them connected by a hole.

To do that on existing shells, it's possible to drill a hole in both and use the join tool after selecting boundaries of the holes, but it is not very easy on closed shells, so you have to first slice them to access both sides... maybe someone else has a better idea?

Questions & Troubleshooting / Re: connecting inner and outer shells
« on: May 29, 2014, 05:19:00 AM »
The following method seems to work fine:
- Select a small area of your mesh where you want to create the venting hole
- optionnally use smooth boundary to create a nice round hole
- Delete that area (x)
- select the whole mesh (ctrl+A)
- Edit... -> offset. In offset menu, enter a negative value distance corresponding to needed wall thickness and check "connected". Accept.

Bug Reports / Re: Severe crash
« on: May 29, 2014, 02:36:13 AM »
OK, I followed the FAQ instructions and deleted the .ini, MM now restarts fine (and doesn't pop up again if I restore the buggy .ini). Attached the faulty ini file.

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