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Messages - Philo

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Announcements / Re: Meshmixer 3.0
« on: February 05, 2016, 03:54:40 AM »
Any chance to keep compatibiliy with XP? the latest versions (including this one) install fine, but complain that "GetUserPreferredUILanguages" entry point is missing in KERNEL32.DLL :(
I know, XP is obsolete, but still...

Questions & Troubleshooting / Re: Free 3D anatomy-convert Zbrush file
« on: December 16, 2015, 01:52:38 AM »
Chances it's the same, according to this comment
I deleted the original monster batch of obj's a long time ago.(snip) It is scan data from a lab
hoping that they all share the same origin
Yes they do - at least the few obj I tried...

Questions & Troubleshooting / Re: Free 3D anatomy-convert Zbrush file
« on: December 14, 2015, 02:31:46 AM »
...and the link is missing...!
If you mean this one I followed a few links in the thread, and finally got here where you can download a zip file with the full body composed of a thousand of .obj files. A chore to import all files in Meshmixer, but no need for Zbrush.

Questions & Troubleshooting / Re: Bridging a hole
« on: November 18, 2015, 02:47:11 AM »
The proper way of drilling a hole is to select the hole area on both sides, then in the menu that opens after selection, choose "Tube Handle". Hopefully you have kept the undrilled mesh? Otherwise, repair the holes you cut using Analysis -> Inspector

Gallery / Re: MagWeb: Mixed Meshes
« on: November 17, 2015, 02:24:19 AM »
Thanks MagWeb!

Questions & Troubleshooting / Re: File causes windows explorer to crash
« on: October 25, 2015, 02:02:38 AM »
I had the same issue in the past with another program, it was caused by the file preview. Could it be a file format problem that causes whatever app generating windows preview to crash?

That's the problem of using an OS no longer supported. Some libraries provided by Microsoft rely on modern OSes entry points not provided by XP.

It does make a difference... previous version 2.9.2 ( worked fine on XP, but I have the same problem as you with 2.9.3... Going to revert now (I didn't do the update recently so I didn't noticed the problem...)

Wish List / Re: Cut Mirror and Weld
« on: September 15, 2015, 01:21:07 AM »
Interesting... I didn't realized that the mirror tool did a remesh near the seam. This is interesting to do just the opposite of your proposal, cut a mesh with a nicely triangulated boundary: mirror the mesh where you want to cut it, then discard one half.

Announcements / Re: Meshmixer 2.9.2
« on: August 20, 2015, 01:36:34 AM »
- selection brush can now drag-expand by crease angle and vtx-color-similarity
Thanks RMS!

Questions & Troubleshooting / Re: Face groups not showing
« on: August 19, 2015, 01:12:42 AM »
Facegroup display is probably disabled. Press space bar to show the hotbox, then click on 2nd row, rightmost button. For more details on the hotbox, see Magweb's "UIBasics II" paper (

Questions & Troubleshooting / Re: Infill
« on: July 29, 2015, 12:42:01 PM »
I guess there is a mixed up of threads... Magweb answered about red lines here:

General Discussion / Re: MagWeb: Mixed Papers
« on: July 22, 2015, 12:47:46 AM »
Better indeed... Slicing a mesh near vertices is a nightmare if you care for a nice triangulation. My own slicing program has a hard time there too ;)

General Discussion / Re: MagWeb: Mixed Papers
« on: July 21, 2015, 08:51:45 AM »
Works rather well here (though selecting the threshold is a bit tricky) because we know where the problems are located, but not so well in the general case. And if you preserve boundaries, you lock some of the needles... Anyway it's a delicate problem, when you look closely some of the thin triangles near boundary are no so skinny either.

General Discussion / Re: MagWeb: Mixed Papers
« on: July 21, 2015, 05:40:04 AM »
For the tiny or even zero area faces it sometimes seems that not the whole boundary is selected but it is and  welding works here also on your flle.
Indeed! I was disdurbed by the way it looked so I didn't even tried to weld.
Btw, is there a simple way to get rid of those needle shaped triangles?
For the second, third... welding you also can select the whole FaceGroups (for each now owns a single boundary) that's easier.
Clever! Another way that works (when turns are far away enough) is to select turn tips using a big volumetric brush.

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