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Messages - Philo

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1
Bug Reports / Re: Overhang and support in opposite directions
« on: April 10, 2014, 01:27:27 AM »
Your problem is that the mesh is inside out (Meshmixer paints backwards surfaces as pink). To solve this: select all (Ctrl+A), then Edit -> flip normals.

2
Gallery / Re: MagWeb: Mixed Meshes
« on: March 30, 2014, 12:21:31 AM »
Amazing results! If only my artistic abilility was 1/10th yours...

3
Questions & Troubleshooting / Re: How to import STEP files?
« on: March 27, 2014, 07:16:14 AM »
FreeCAD does it fine!

4
Wish List / Export defaults...
« on: March 21, 2014, 07:43:55 AM »
...a trivial request: it would be nice if Meshmixer defaults to the last used file format for export, and file name to current project name (with ad hoc extension).

5
Bug Reports / Re: Remeshing problem near hole
« on: March 21, 2014, 02:16:50 AM »
Thanks, but... as soon as I try to use an option other than default fixed boundary, I get an instant crash (exception). Occurs even on the sphere... (32 bits version on my old XP box).

6
Questions & Troubleshooting / Re: How to import STEP files?
« on: March 17, 2014, 06:43:20 AM »
Partially answering my own post: I found this on-line converter that does the job - but I'd still prefer a local tool...

7
Questions & Troubleshooting / How to import STEP files?
« on: March 16, 2014, 02:08:59 PM »
I'm looking for a way to convert step files into a file format palatable by Meshmixer. Ideally the converter would be free and easy to use...
Thanks in advance for any tip!

8
General Discussion / Re: How can I get old version of MeshMixer?
« on: March 13, 2014, 02:56:21 AM »
Links to versions 7 and 8 are still available here: http://www.meshmixer.com/download.html

9
General Discussion / Re: Reduce or decimate?
« on: March 06, 2014, 01:20:47 PM »
Mmhhhh... maybe a problem with you mesh? Do you see triangle number change as you move slider? (display triangle boundaries using W key). Does it work OK with the rabbit "standard" mesh?

10
General Discussion / Re: Reduce or decimate?
« on: March 06, 2014, 02:10:53 AM »
Select the whole mesh (ctrl+A) then (in the menu that appears) Edit -> Reduce

11
Questions & Troubleshooting / Re: transform widget
« on: March 04, 2014, 08:13:25 AM »
Many operations - including booleans - create "FaceGroups" (groups of triangles).  You can restrict tools to work on a FaceGroup, select a FaceGroup (select one element, then press G), etc... Various FaceGroups are visually identified by a color. If you don't need that, you can clear FaceGroups by selecting everything (ctrl+A) then modify->clear FaceGroup (Ctrl+shift+G), or just change display mode(view->mesh color mode -> vertex color).

12
Bug Reports / Re: Remeshing problem near hole
« on: March 03, 2014, 09:12:22 AM »
Indeed... V8 remesh has another benefit for my use: if you set smooth to 0 and don't preserve boundary, it introduces new vertices on the long edge segments but doesn't change the overal shape.

13
Bug Reports / Remeshing problem near hole
« on: March 02, 2014, 05:17:06 AM »
I don't know if it really qualifies as a "bug", but I have a problem remeshing a (flat) single sided surface that contains holes: in many cases the mesh folds on itself, partially closing hole.

It's possible to get a correct remeshing around hole by changing the remesh level, but since I have two holes it's pretty chancy to get a level that works for both... I solved this by remeshing around one hole then the other.

14
Ah - I was pretty sure it worked previously...

15
Bug Reports / Re: Scroll bar of object browser doesn't work...
« on: March 01, 2014, 01:35:00 AM »
For the record: 64 bits version on Win 7 64 bits home edition.

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