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Messages - RMS

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1
Questions & Troubleshooting / Re: Need Help making Watertight
« on: May 11, 2013, 02:21:03 PM »
ugh...there must be a better way than this =)

Will try to spend some time with this file when I get the chance. Maybe there is a way to make this easier.

2
Questions & Troubleshooting / Re: Need Help making Watertight
« on: May 10, 2013, 02:31:55 PM »
I can't see this file because I am on terrible hotel wifi in Europe...but MagWeb wouldn't it be possible to do something similar in meshmixer with the angle threshold in the selection tool?

3
Bug Reports / Re: Parts library display problem
« on: May 06, 2013, 11:46:18 AM »
I have nearly finished a new way to handle these icons, which will avoid these problems. It happens because each time you load the program, the part meshes are being rendered off-screen, and that doesn't work on some GPUs.

One thing you could try is seeing if you have a dual-GPU system, and if so forcing it to use the discrete (ie fast) GPU. That has helped in other threads: http://meshmixer.com/forum/index.php?topic=1570.msg3056#msg3056

Otherwise, you will have to wait...but a fix is coming!

4
Gallery / Re: Wake up and shoot the coffee
« on: April 30, 2013, 06:55:45 AM »
actually QRemesher is based on tech from a third party, Verold (it is a local Toronto startup). But I wonder if DrPetter's stuff is used in other areas (eg dynamesh)...

5
Wish List / Re: Set Tool Parameters Before
« on: April 26, 2013, 08:20:28 AM »
yes I think a preview checkbox is the right thing. I agree that seeing the interactive result is ideal, it is just too slow on the huge meshes. IMO the best way is to just abort the current remesh as soon as you touch the slider...just haven't figured out how to implement that yet =)

6
Gallery / Re: Wake up and shoot the coffee
« on: April 26, 2013, 08:17:21 AM »
wow! I like it. I have been on a bug-bash lately, next update should have a lot of stability and small improvements. I will check on your cut-plane undo problem...feels like I actually found that myself, and fixed it, but I can't remember.

I'm curious...is sculptris still being developed, ie have there been any updates? I don't really follow its development, and from the website I can't tell if there are new versions.

7
Gallery / Re: learning program.
« on: April 19, 2013, 02:58:24 PM »
are you using booleans to do that? I hope so...if only because it is nice to see that they are working! =)

8
Questions & Troubleshooting / Re: What do the various colors mean ?
« on: April 19, 2013, 01:33:09 PM »
pink areas are back-facing. If your mesh is a mix of front-facing and back-facing areas....well...you are in trouble.

Not sure where you would see purple or green. Gold is the selection highlight color.

Maybe post a screenshot?

9
Gallery / Re: learning program.
« on: April 19, 2013, 01:32:06 PM »
wow! that is really nice. Is it separate pieces, or a single solid?

10
Questions & Troubleshooting / Re: Unable to close gaps in model
« on: April 13, 2013, 08:21:48 PM »
I think I could (mostly) fix this in MM, but it would basically be as HolyEnigma74 says, ie a complete remeshing, which is going to lose some of the very crisp detail (ie the ears will be very hard to preserve, even with Blender Skin or any retopo algorithm). The problem for meshmixer is that there really isn't enough polygons to work with....

11
Questions & Troubleshooting / Re: Volume Brush options not visible
« on: April 13, 2013, 08:13:56 PM »
wow I bet a lot of people are going to have this problem...I wonder if there is a way to tell it to use the hardware card...

Thanks for helping me debug!

12
Announcements / Re: meshmixer08 update 2
« on: April 13, 2013, 08:12:15 PM »
you need to expand the selection. When you do a slice, the original model is cut, the hole on each side is filled, and each hole gets a new face group. So if you are using the double-click to select the component, you are only getting the original-mesh face group. You need to do an "Expand to Connected"  (hotkey 'e').

13
Questions & Troubleshooting / Re: Volume Brush options not visible
« on: April 10, 2013, 08:18:57 PM »
does your laptop have a dual-GPU setup, where there is onboard graphics and also hardware graphics that only turns on some of the time? This is becoming more common...I just wonder how else you could be having all these problems. Quadro 1000M seems like a pretty solid laptop card, and I have not seen problems like this with NVidia...

If it has this, and you know how, it would be great to know what happens if you force it to always use the beefier GPU.

If you aren't sure, can you tell me more about your laptop? IE brand/model number?

14
Questions & Troubleshooting / Re: Volume Brush options not visible
« on: April 08, 2013, 09:23:25 AM »
the same in that surface and stamp options do appear, just not for the volume brush?

can you send a screenshot, just so I can see what is missing?

15
Questions & Troubleshooting / Re: Open Textured?
« on: March 31, 2013, 03:01:23 PM »
the original does not store vertex normals in the .OBJ. This is the main difference, file-size-wise.

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