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Messages - RMS

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Thanks nick. possibly our installer will need to be updated for Win 10 - I don't think any of us have tried it yet.

Questions & Troubleshooting / Re: move an object
« on: July 20, 2015, 08:23:44 PM »
what is the physical scale of your model, in Units/Dimensions tool?

Wish List / Re: Save Support Settings
« on: July 20, 2015, 08:16:31 PM »
someday...! =\

General Discussion / Re: MagWeb: Mixed Papers
« on: July 20, 2015, 08:14:21 PM »
Both the curved text and the helix, I would have said were impossible in meshmixer. You have proved me wrong! =)

Linux / meshmixer for linux 2.9
« on: July 09, 2015, 09:35:44 AM »
I have posted the .deb of meshmixer 2.9 on the linux download page:
We have actually had this live on the server for a while, so if you happened to do an apt update, you might have already downloaded 2.9

This version has the same functionality as meshmixer 2.9 for Win/OSX. Many bugs have been fixed. We did just release mm 2.9.1 for Win/OSX, possibly that update will come soon.

Unfortunately this is still for 14.04, we have not managed to update it for more recent versions of Ubuntu. However we did make some improvements:
1) meshmixer now automatically sets up your <home_dir>/meshmixer/ folder on startup, so it is not necessary to manually install the documents folder
2) we (hopefully) made many of the .deb improvements that were posted by users in the forum.

We have not done a lot of testing of this, so please if you have any problems, or suggestions, post them in this thread.

Linux / Re: crash upon saving to file, can't detect makerware.
« on: July 09, 2015, 09:29:41 AM »
Sorry, this functionality doesn't seem to be working for Linux. You will need to export an STL and import it into Makerware.

It is not trying to use a hardcoded path. That output is part of the internal error reporting, for some reason it is included the path from the build machine in the internal error message string.

There is a limit to the detail that you can capture with any 3D scanning. 123D Catch is not really meant for high-fidelity reproduction. You could try Autodesk Recap Photo, that is the "pro" version of Catch.

However ultimately you will not be able to get things like sharp edges out of scanning. That requires manual repair afterwards.

Can you post a picture of what you are trying to do?

Scripting / API Help / Re: OSX version of API
« on: July 04, 2015, 09:49:42 AM »
argh, sorry. I fixed this problem locally quite a long time ago, but I did not realize I had forgotten to push it to the remote next_update branch. I updated the build script to use pcre-8.36, and it now downloads it from a location that should be more reliable (i.e. my dropbox). Also the top-level python build script automatically does this.

This is now in the master branch, as well as an updated python_osx disturb that works with 2.9

use Move mode instead. It is the same as Drag but with auto-remeshing disabled.

Questions & Troubleshooting / Re: Make model solid...
« on: July 04, 2015, 08:55:42 AM »
transferring colors in make solid would be very easy, can't believe I didn't remember to do this. I will try to have it for the next release.

Questions & Troubleshooting / Re: How vectors work?
« on: July 04, 2015, 08:54:29 AM »
Y is up inside meshmixer. So, if you are thinking Z is up, then you have to rotate everything by 90 degrees. But you cannot just swap y and z coordinates, that reverses the handed-ness of the coordinate system.

the initial case you showed is kind of a bug. There really isn't a clear "right" thing to do when a plane-cut on a selection has the plane intersecting the selection boundary. I'm not sure the facegroup change expanding to the entire model makes sense.

Questions & Troubleshooting / Re: Generating support takes forever
« on: July 04, 2015, 08:44:32 AM »
have you checked the physical dimensions of your model? If you can send a sample file perhaps I can check it.

Wish List / Re: Make supports connect to X axis
« on: July 04, 2015, 08:43:22 AM »
I don't entirely understand what you are asking for...would be great if you could post a sketch or something.

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