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Messages - RMS

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1
The right-click works for me (on windows). What platform are you using? Does the ball turn white when you hold down the right click over it?

What are you expecting to happen? Right-click just selects the defect with the Selection tool, so (for example) on the bunny you will see a little bit of orange around the edge, and the Tool will switch to selection.

2
Questions & Troubleshooting / Re: Optimize orientation?
« on: October 21, 2014, 08:57:36 AM »
The Optimize Orientation button tries to find an orientation of the model that will minimize the *volume* that requires support. (ur current version over-estimates the volume somewhat, which complicates things further).

For the bunny model, depending on your overhang settings, the minimal-support-volume orientation is not necessary the orientation where the flat base is on the bottom, because the *volume* underneath the ears goes all the way to the ground plane (and hence is quite large). You can see this by running the Orientation tool under analysis. The default settings (Support Vol Weight=100) are similar to the Optimize Orientation button in the print view. You should see a set of arrows in the scene, with little bar-graphs beside them. The green bar shows the support volume measurement, and it is smallest when the bunny's nose is on the ground. The flat-base on the ground is another one of the arrow options, and you can see that the green bar is slightly taller.

The orientation optimization doesn't know about "printability", and it doesn't know about our meshmixer support-structures (the branching trees). That would be too slow to compute in the optimization. So the volume measurement is a heuristic that lets us do something reasonable, quickly. However there are cases where it is not as useful, and large-flat-base objects are one of those cases.

However for those objects you can easily put the flat base on the ground yourself =)

3
Questions & Troubleshooting / Re: OS X Yosemite
« on: October 21, 2014, 08:49:47 AM »
Sorry, I don't think meshmixer has any dependencies on the operating system. Which Tool in meshmixer are you having trouble with? I will try to find someone who has a Yosemite machine, to try to reproduce your issue.

4
Announcements / Re: meshmixer 2.6
« on: October 20, 2014, 10:42:03 AM »
Ugh. For scale we cannot easily transform an current-scaling from one frame to the other. So this is the intended behavior (the second thing you mention). But I agree it is not very nice...

5
Bug Reports / Re: Meshmixer not launching... sometimes
« on: October 20, 2014, 10:34:31 AM »
soooo helpful. Thank you!!

6
Bug Reports / Re: Unable to load external files on OSX 10.8.2
« on: October 20, 2014, 10:34:08 AM »
Does this still happen in mm 2.6? (sorry loaned out my mac laptop, can't test myself...)

7
Bug Reports / Re: Meshmixer not launching... sometimes
« on: October 17, 2014, 10:57:58 AM »
Well, I was actually hoping that unplugging the network would make it happen all the time! But still a useful finding.

Can you try with network plugged in, but un-check the two boxes at the bottom of the About box (check updates automatically and approve usage data collection?)
And/or check/uncheck them individually?

My guess is that these checks sometimes get stuck waiting for a remote server to respond...which would explain random nature

8
Questions & Troubleshooting / Re: Unable to create hole when hollowing
« on: October 17, 2014, 10:54:10 AM »
Your original mesh does not have nearly enough triangles to do this. Meshmixer booleans require comparable mesh density on both objects. Your hole has *tiny* triangles and your outer face only has a few huge ones, so it will not work.

Also, 103 is far too low a solid accuracy, and 128 doesn't really give you enough triangles on the hollow surface either (Also I noticed at this resolution that the hollow pokes-through in a few places). Because you want a 1mm wall, you need to go higher for that reason as well.

Attached is a .mix file where I have remeshed some of the outer faces. Hopefully one of these is where you want to put your hole. I used 256/256 for accuracy/density, and a 1mm hole worked for me.

9
Bug Reports / Re: Meshmixer not launching... sometimes
« on: October 16, 2014, 03:23:27 PM »
Can you try turning off your network connection and see if this happens consistently?

10
Which printer are you trying to print to? What is the text on the button?

11
Wish List / Re: Make supports connect to X axis
« on: October 16, 2014, 08:26:55 AM »
OK, we have added this option in mm2.6 (just released). Under the Advanced Support options, you would un-check "Allow Top Connections".

However, in some cases this means the support generator will not be able to figure out a non-colliding connection to the ground. In those cases it will give up and just connect the floating end of the post directly to the ground (the support grows top-down). So, if you use this option you need to check the support to make sure there are no posts going through your model.

(we will improve this, but it is the best we could do for now)

12
Wish List / Re: Remebering parameters of remesh/reduce tools?
« on: October 16, 2014, 08:21:53 AM »
OK, mm 2.6 was just posted and has this functionality, but you have to turn it on in the INI file.
Add the line SaveToolSettings=true under Options and restart.

We had to make this optional because if you are not careful you can end up waiting forever when you start the tool (ie if the last time you ran it you did a +100 remesh, and the next time you run it on a very large high-res model).

Someday we will get Update buttons into these tools, but this is the best we can do for now...

13
Questions & Troubleshooting / Re: shader problem
« on: October 16, 2014, 08:19:04 AM »
2.6 is available now, I believe this has resolved these shader regressions. We don't have that many test computers, though, so if you still see issues please paste the log file (now available under the Help menu)

14
I think this is fixed now...

15
Bug Reports / Re: Meshmixer not launching... sometimes
« on: October 16, 2014, 08:15:48 AM »
weird! I will keep an eye out for this...

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