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Messages - RMS

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1
Wish List / Re: Export pivots as placeholding objs?
« on: August 31, 2015, 11:57:02 AM »
Yes, this is a bit too specific to build in, I think.

One way to do it more quickly in 2.9.2 is to use the new 'd' hotkey in the Align tool, with this you can quickly click through pivots and drop your marker sphere at each one.

With a script, you would basically iterate over objects, if it is a pivot, gets its frame, convert to world coordinates, and you have a 3D point that can be written to file, read read into OpenSCAD or something to generate the spheres.

Eventually we will have a script window inside meshmixer, then you will be able to use this as a sort of macro...

2
Gallery / Re: MagWeb: Mixed Meshes
« on: August 31, 2015, 11:49:31 AM »
hey no worries - no pressure from me! I am just excited to try it =)

3
Bug Reports / Re: Qt Finder-mode bug returned
« on: August 27, 2015, 10:14:27 AM »
hrm...glad it is working, but I didn't do anything!

4
Gallery / Re: MagWeb: Mixed Meshes
« on: August 24, 2015, 10:56:49 AM »
Yes, things like this can work, but we need about .5mm tolerances between parts, otherwise they will not fit. I can do a test print if you want to email me the parts (ryan.schmidt at autodesk dot com)

5
Gallery / Re: MagWeb: Mixed Meshes
« on: August 21, 2015, 07:17:29 AM »
I can get different flexibilities, but if it is flexible at all, the color is basically always black.

Anyway we have lots of materials so I am happy to do some trial prints =)

6
Gallery / Re: MagWeb: Mixed Meshes
« on: August 19, 2015, 04:27:28 PM »
We have one of these printers: http://www.stratasys.com/3d-printers/design-series/connex-systems

it can print in 2 materials, one of which can optionally be a black rubber-like material. It can also blend the two materials in fixed ratios. So if we use hard-white and rubbery-black, we can get a range of greys.

The way the software works is that I can assign a different material to separate STL shells. So the parts should not be merged, they have to be separate to assign the different materials.
The Connex software is also fine with overlapping shells. It will do something sensible, as long as each shell is individually water-tight.

I was not imagining this model would be poseable, but if you think that would work, that would be amazing! If you leave 1mm gaps it usually is fine. Although it can be difficult to remove the support material, so if there are completely enclosed joints, I may not be able to free them (the model is entirely embedded in support material that has to be blasted off with a waterjet)

7
Wish List / Re: SELECT/CreaseAngle maximum
« on: August 19, 2015, 01:28:06 PM »
I did both of these in meshmixer 2.9.2 (just posted)

Philo, for the crease angle, there is a drop-down to change what the right-drag action does. By default it is geodesic-expand, but you can set it to crease-angle or vertex-color similarity

8
Announcements / Meshmixer 2.9.2
« on: August 19, 2015, 12:41:51 PM »
We have just posted meshmixer 2.9.2. This is primarily a bugfix update, although we added a few new features. Between the fixes and updates, we got quite a few forum requests done ;)
Grab it here: http://www.meshmixer.com/download.html

improvements:
- new Tinkerplay part libraries
- select visible now works in Ortho
- transfer colors in make solid
- obj mtllib handing improved
- ā€˜dā€™ copy in Align tool (forum request)
- non-power-of-two textures are supported
- Make Solid tool now supports baking input colors (vertex of UV-map) to output vertex colors
- max crease-angle slider improved
- Make Solid tool now exposes cell-size dimensions in addition to resolution numbers
- added mode to Create Pivot to place pivot at location of existing pivot
- selection brush can now drag-expand by crease angle and vtx-color-similarity

bugfixes:
- fixed OSX crash bugs with opening files by double-clicking
- fixed issue where drag-drop would not always ask to append/replace
- fixed brush refinement panel bug
- fixed undo/redo for vertex painting when refinement disabled
- fixed texture rendering bug in Warp tool
- fixed issues with indexed texture file formats
- fixed bug with flipping of textured stamps
- importing .mix now properly links imported pivots to imported objects
- duplicating a Mesh now properly copies local frame
- Duplicate now properly links duplicated pivots to duplicated objects (pivots must also be selected)
- improved preservation of group boundaries in Remesh

hotkeys:
- t hotkey in Create Pivot toggles link-to-target
- selection can now be expanded to disconnected same-ID groups with shift-G hotkey
- q now cycles fill type in Erase/Fill

9
Gallery / Re: MagWeb: Mixed Meshes
« on: August 19, 2015, 11:47:35 AM »
Hey, do you think this would be 3D-printable? I still owe you a print (I lost the download link before I managed to do prints of your character). And it would be awesome to have a print of this. I can do the hose parts in soft rubber, mixed with hard parts! =)

10
Gallery / Re: MagWeb: Mixed Meshes
« on: August 18, 2015, 02:54:59 PM »
We can easily do instancing, but not so easily auto-convert instances to "real" meshes. It is something we are working on though, I am trying to do some new types of objects (eg parametric primitives) and we need to auto-convert them to "real" meshes if the user wants to sculpt or something. So maybe possible in future =)

11
Gallery / Re: MagWeb: Mixed Meshes
« on: August 18, 2015, 11:06:38 AM »
Ah, right, forgot about the Tubes tool =)

I guess I can see how you could do each individual part...I am always amazed with the complexity though. I never do anything this complicated myself.

How long would you estimate that this took you? Days? Weeks?

12
Gallery / Re: MagWeb: Mixed Meshes
« on: August 18, 2015, 08:32:28 AM »
maaaaaaan I have no idea how you did some of that stuff! amazing!!

13
Questions & Troubleshooting / Re: HELP....Spacebar on Object Browser
« on: August 17, 2015, 09:44:33 AM »
I get the same behavior on windows. Sorry! Will try to figure it out...

14
Thanks nick. possibly our installer will need to be updated for Win 10 - I don't think any of us have tried it yet.

15
Questions & Troubleshooting / Re: move an object
« on: July 20, 2015, 08:23:44 PM »
what is the physical scale of your model, in Units/Dimensions tool?

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