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Messages - RMS

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1
Gallery / Re: Latest print - done with the help of Meshmixer
« on: April 18, 2014, 09:58:51 AM »
wow that is a great-looking print! Glad that meshmixer could help =)

2
Questions & Troubleshooting / Re: Closing holes in a thin object
« on: April 17, 2014, 12:33:04 PM »
Inspector now does a flat-fill by default, so if your surface is curved, you want to change the type to 'Smooth Fill' in the properties list.

Alternately you can fill each hole separately, double-click right next to the blue border in the selection tool, and then hit 'f' to run the Replace/Fill tool.

If you want to send me the file directly, I can give you a private place to upload it.

3
Questions & Troubleshooting / Re: PLY format
« on: April 17, 2014, 08:52:05 AM »
Meshmixer only supports PLY ASCII right now, and your files are probably PLY Binary. If they are ASCII, then it is a bug in the loader, and it would be great if you could send me one. Otherwise, you will have to convert them in Meshlab. You don't have to convert to STL though - in fact you never should! Use OBJ or PLY ASCII (Meshlab can export both)

4
Questions & Troubleshooting / Re: Closing holes in a thin object
« on: April 17, 2014, 08:51:05 AM »
Can you post some screenshots? or a model? I am not sure exactly what the problem is (are you saying that the existing hole-filling tool doesn't work for some reason?)

5
What are you expecting to happen when you use the Snap button? I just want to make sure we are on the same page. That button is a toggle - when it is dark grey, then when you tumble the camera (ie by holding alt and left-dragging), it will 'stick' at certain viewing angles.

The click-drag behavior I mentioned is for the hotbox buttons that have a dark grey round-rectangle in the middle

When you say "spinning to its heart's content", do you mean it is tumbling the camera by itself, without you doing anything?

Are you using the trackpad on a laptop, or a mouse? Are these problems only since you installed Mavericks?

(sorry if these seem like silly questions...because you said "hard to get started" I am assuming you are a new meshmixer user...)

6
if it has textures in meshmixer, and you export an OBJ, it should also keep the materials with it. I have not tested the current version, but I don't think we changed anything there. You should see a .MTL file with your .OBJ, and also a bunch of texture images.

However I have only tested importing into Maya, not into Mudbox. If you have Maya you could try that, and then export an FBX to send to Mudbox.

(each app has its own OBJ reading code, and it is possible that our .MTL files work with Maya but not Mudbox)

7
yes, sorry, meshmixer has no texture-authoring tools right now.

8
Questions & Troubleshooting / Re: CrashRecovery file location?
« on: April 14, 2014, 08:29:09 AM »
the auto-save happens at regular timesteps, and if you restore from autosave and then crash again before that time elapses, then yea it does not have an autosave to restore from.

I guess we should autosave right away, when you do a restore...

The /autosave folder is still being used, but I think the location changed. We actually do not explicitly control this, we ask OSX where to put it, and OSX tells us. And I think in 10.8 they changed where "temporary" files go.

9
sorry about this, we will look into it. What other buttons don't work?

Does the Snap button toggle colors when you click it?

The camera-manipulation buttons don't do anything if you just click on them - you have to click-and-drag. (just in case you were expecting different behavior)

10
Questions & Troubleshooting / Re: recap 360
« on: April 14, 2014, 08:23:14 AM »
You might want to run the Reduce tool on your whole mesh to simplify it. There are no precise accuracy controls, you will have to go by visual inspection.

For importing into revit, see this blog post http://whatrevitwants.blogspot.com.au/2012/03/freeform-and-organic-modelling-from.html

11
Sorry, that is not something you can do in meshmixer right now - texture support is only experimental. You would have to use a 3D painting tool like MudBox, or copy the texture in the pixel space in something like Maya/Blender.

12
Questions & Troubleshooting / Re: Download Problem
« on: April 12, 2014, 11:52:18 AM »
this thread was marked as needing moderator approval and so was never visible to the public. But the 'Approve' button doesn't work, so I will delete the thread in a few days. You can post again if you would like to (although my answer is is still the same)

13
Questions & Troubleshooting / Re: 123 catch, obj editing and texturing
« on: April 12, 2014, 11:50:47 AM »
For some reason this topic was marked as needing approval (and so is not visible to the users). But the 'approve' button doesn't work...I would like to delete the thread, so maybe can you try posting it again?

14
Wish List / Re: key to change the transparency shader.
« on: April 12, 2014, 11:49:24 AM »
sorry, this post is broken somehow...the forum software has marked it as needing approval to be shown in public, but when I click the approve button it does not work. I am going to delete this thread in a few days, so maybe try posting it again?

15
Wish List / Re: Undo history: Accepted only?
« on: April 09, 2014, 03:08:38 PM »
I understand entirely, it is very frustrating to have to sit through slow undo operations.

Your suggestion is one possibility, but I would like to be able to support both options. My plan for this was to have a modifer key that would cause undo to jump between actual mesh/scene changes, ie ignore tool undo/redo steps. Not sure if/when I would get to this, though...

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