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Messages - RMS

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1
wow that sounds weird...vol brush paints color just fine on my macbook air with Mavericks. Only the Paint brush though...the other brushes do not apply color (just mentioning because you said "brushes")

2
Bug Reports / Re: MM 2.7 crashes on loading a file (W 8.1)
« on: November 26, 2014, 09:38:49 PM »
OK, thanks for the details. I will look into this, these network-related issues are really hard to debug! I can get them to happen sometimes too but it seems entirely random...

The flat shading is not related, we just changed the default mode and reset everyones preferences (many, many users were confused by the ugly smooth-sfc normals on low-poly CAD models)

3
Questions & Troubleshooting / Re: Export obj textured issues
« on: November 26, 2014, 12:19:43 PM »
should be fixed in 2.7

4
We just posted 2.7, so could you try that? If that doesn't resolve things, please post your log file (under Help menu) and a screenshot.

5
Questions & Troubleshooting / Re: How does Ctrl+C work in this version
« on: November 26, 2014, 12:18:30 PM »
Sorry, we do not have ctrl-c to copy. You can duplicate objects using the Object Browser, or the Duplicate command under Edits. You can also select your entire object and do a Convert To Solid Part, then you can drag-drop it from the parts bin.

6
Wish List / Re: Make supports connect to X axis
« on: November 26, 2014, 11:02:01 AM »
This has been improved in mm 2.7, now it generally will not create posts through your object (but it may result in insufficient support)

7
added some of this in MM 2.7 http://meshmixer.com/forum/index.php?topic=1884.0

stagwolf: painting seems to "undo"'s for in Volume mode...can you send an example of your bug?

8
Wish List / Re: Opaque shader mode for targets
« on: November 26, 2014, 11:00:27 AM »

9
Announcements / meshmixer 2.7
« on: November 26, 2014, 10:53:36 AM »
It's that time again...time to install a new version! We have a few new tools and a lot of small improvements, including some long-standing forum requests:

- new Layout/Packing Tool under Analysis for 3D print bed layout
- new Deviation Tool for visualizing max distance between two objects (ie original & reduced version)
- new Clearance Tool for visualizing min distance between two objects (ie to verify tolerances)
    - under Analysis menu, requires selection of two objects)
- Reduce Tool now supports reducing to triangle count, (approximate) maximum deviation
- Support Generation improvements
    - better DLP/SLA preset
    - can now draw horizontal bars in support generator
   - ctrl-click now deletes all support segments above click point
   - shift-ctrl-click to only delete clicked segment
- Solid Part dropping now has built-in option to boolean add/subtract
    - can set operation-type preference during Convert To Solid Part
   - can set option to preserve physical dimensions during Convert To Solid Part
- new Snapping options in Measure tool
- can now turn on Print Bed rendering in Modeling view (under View menu)
    - must enter Print View to change/configure printer
- improved support for low-end graphics cards

- new hotkey 'u' for Units tool
- orthographic camera mode (under View menu)
- no-colors mode, in Preferences dialog
- can now toggle Target transparency (under View menu)
- added recent/palette widgets to brush color picker in Windows
- Can now "pick" color under vol/surf brush, with 'p' hotkey
- Generate Face Groups now clusters tiny groups
- many, many bug fixes

get it: http://www.meshmixer.com/download.html

10
Questions & Troubleshooting / Re: Remesh vs Make Solid
« on: November 21, 2014, 03:16:15 PM »
Currently you cannot do this in meshmixer without losing some of the texture.

Your best option right now is to use the Join tool. Use Plane Cut to cut away on both sides the area you want to join at. If you line up the cuts so that they are at the same spot, you will get the best results. Then use Join on the two boundary triangle loops. This will lose texture in the transition region, but the rest of the texture will be preserved.

11
Questions & Troubleshooting / Re: Memory saturation
« on: November 21, 2014, 02:53:53 PM »
What are you doing while this is happening? This could be two things, either a memory leak or the undo-memory growing forever. The undo memory is supposed to be capped at 200MB, but it is possible that this is not working...

12
Can you post a screenshot? Not sure what you are saying.

Anyway sculpting doesn't work with textured models, it will delete the texture in the sculpted areas, unless you un-check "Enable" under the Refinement panel (which will limit what you can do with the sculpting tools, unfortunately)

13
Can you post a screenshot of what you see when you open the bunny, and what you see when you open a textured model?

14
Bug Reports / Re: Changing brush size and strength in 123D mode not working
« on: November 21, 2014, 02:27:07 PM »
Sorry, you are right. Alt+wheel changes the brush size in meshmixer controls mode, but not in 123D mode.

15
That sounds odd. I just tried and it worked for me. What if you import the bunny...can you change the shaders on it?

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