« on: December 10, 2014, 09:50:08 PM »
what you are seeing is discontinuities in the geodesic distance field we use inside this tool. This artifact tends to only appear once you have sufficient mesh resolution to capture it, that is why it doesn't happen at lower resolutions. The mesh is not broken, ie there are no holes/etc, it is just very rough. Inspector will not identify that kind of thing.
One way to avoid this artifact is to use RotInvCoord mode, instead of COILS mode (the first drop-box in the parameters). However, RotInvCoord mode can have other artifacts...you would just have to experiment.
Since you are basically just transferring faces, another way to go would be to position the face part in 3D space (ie don't make it a drag-drop part), then delete the underlying area of the head model, and use the Join tool to stitch the boundaries. This will avoid any deformation of the face.
For the colors, this is a bug but one we have not fixed yet. To repair this artifact you could use the "SmoothColor" mode of the Surface Brush tool, which basically does a local color blur/blend. Disable the Refinement checkbox, and then scrub over the white area to blend in the neighbour colors.