Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - RMS

Pages: [1] 2 3 ... 80
Bug Reports / Re: restrict to group being too unrestictive
« on: February 09, 2016, 03:05:31 PM »
I looked at this briefly and saw a trivial improvement that turned out to make a huge difference...will be in next beta.

Questions & Troubleshooting / Re: Help needed with a model I am working on
« on: February 09, 2016, 02:29:51 PM »
I have fixed the Inspector crash (will be posted in the next beta). After fixing that, the Inspector auto-repair completed successfully. File Attached.

Linux / Re: CentOS 6 meshmixer ?
« on: February 05, 2016, 04:22:16 PM »

About the F360 printing, it worked on my mac, when I selected Meshmixer from the Print Utility drop-down. The OK button was greyed out until I had at least one Body selected (sometimes it seems to lose the body selection when I open the print window, and I have to re-select it again with the window open)

Beta / Beta 3.1.16
« on: February 03, 2016, 10:46:58 AM »
- restored Replace property panel
- bugfix for cylinder frame in Fit Primitive
- added Height Field mode to Fit Primitive
- added resolution control to Fit Primitive
- added experimental Optimize Mesh tool. This tool tries to shift around the vertices so that upper and lower bounds on the internal triangle angles are enforced. This is important for finite-element simulations, as high-aspect-ratio triangles in the input surface mesh lead to problems in the volumetric tetrahedral mesh.

Questions & Troubleshooting / Re: OBJ not showing texture
« on: February 03, 2016, 08:57:02 AM »
Yes, those are the UV seams. This means the images were read properly (otherwise we would have discarded the UVs).

Can you post a screenshot of what you see when you are using the texture shader?

What version of OSX are you running? (Sorry, I can't tell this from the report).


Unfortunately we do not currently have any kind of clip-plane support. Maybe soon.

In the meantime there is another way to work on the inside of something, works most of the time. I think possibly even Magweb was the first to discover it.

Select the area that is "in your way", and run the SelectEdit\Separate command. Then hide this new object. Now do your internal work, but do not modify the boundary of this hole you have made.
Then show that object again, multi-select and Edit\Combine them, and then run the Edit\Close Cracks.

This (should) merge back the disconnected patch with no holes.

Questions & Troubleshooting / Re: OBJ not showing texture
« on: February 02, 2016, 02:10:04 PM »
yea it worked for me too. Are you in basic rendering? check in Preferences. And/or post your application log file (under Help menu).

Also would be useful to know the graphics card info from the Feedback -> Bug Report dialog

Also maybe try the checkerboard shader, if you see checkerboards then we did read at least identify the texture...

Questions & Troubleshooting / Re: OBJ not showing texture
« on: February 02, 2016, 01:23:46 PM »
I can't tell if it is a problem with the OBJ or the .MTL file. You would have to post them, or email them to meshmixer@autodesk, for us to debug.

The Beta is basically just a preview of the next release. So, yes, in the 3.1 release, it will show 3.1.XX in the About box.

If you don't hear from anyone else, I would suggest using the Makerbot 3mm supports preset. This is somewhat conservative but usually works quite well. You can try the 2mm preset if your printer is very reliable =)

Questions & Troubleshooting / Re: Bracket Optimization??
« on: February 01, 2016, 11:01:44 AM »
sorry, despite being very useful, meshmixer is very lacking on the learning materials side. We have meshmixer 101: and there is a video training course by HoneyPoint3D:

Also MagWeb has some great tutorials:

We are trying to put together a written manual, but this is nobody's job, it is being written in spare moments.

Bug Reports / Re: SendToMakerware broken since 2.6
« on: January 29, 2016, 04:13:58 PM »
do you mean "makerware" (their old version) or "makerbot desktop" ? just checking.

General Discussion / Re: About Filling holes
« on: January 29, 2016, 04:13:03 PM »
Use the bridge tool to add a small bit on the edges of the hole, so that the part under the jaw is a separate hole. Then you can fill it separately.

Beta / Re: Beta 3.1.7
« on: January 29, 2016, 04:11:59 PM »
so you are saying that after you load a scene you don't see the recent files list anymore? I do on Windows...maybe it is a mac thing...

Pages: [1] 2 3 ... 80