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Messages - RMS

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1
Questions & Troubleshooting / Re: Remesh vs Make Solid
« on: November 21, 2014, 03:16:15 PM »
Currently you cannot do this in meshmixer without losing some of the texture.

Your best option right now is to use the Join tool. Use Plane Cut to cut away on both sides the area you want to join at. If you line up the cuts so that they are at the same spot, you will get the best results. Then use Join on the two boundary triangle loops. This will lose texture in the transition region, but the rest of the texture will be preserved.

2
Questions & Troubleshooting / Re: Memory saturation
« on: November 21, 2014, 02:53:53 PM »
What are you doing while this is happening? This could be two things, either a memory leak or the undo-memory growing forever. The undo memory is supposed to be capped at 200MB, but it is possible that this is not working...

3
Can you post a screenshot? Not sure what you are saying.

Anyway sculpting doesn't work with textured models, it will delete the texture in the sculpted areas, unless you un-check "Enable" under the Refinement panel (which will limit what you can do with the sculpting tools, unfortunately)

4
Can you post a screenshot of what you see when you open the bunny, and what you see when you open a textured model?

5
Bug Reports / Re: Changing brush size and strength in 123D mode not working
« on: November 21, 2014, 02:27:07 PM »
Sorry, you are right. Alt+wheel changes the brush size in meshmixer controls mode, but not in 123D mode.

6
That sounds odd. I just tried and it worked for me. What if you import the bunny...can you change the shaders on it?

7
Sorry, this is a problem we haven't figured out yet. For some users, switching to the print view crashes. One thing to try is making sure your graphics driver is up-to-date.

8
Please try updating your graphics driver. If it is an intel GPU, please get the driver from Intel, not your laptop manufacturer.

If that doesn't help, please post the log file from under the Help / Show Application Log menu item.

9
Questions & Troubleshooting / Re: Adding a bast ot a 3D scan of a person
« on: November 14, 2014, 07:18:47 PM »
- Create the disc in another program.
- Import it and your model into the same scene (use Import twice, select Append the second time).
- Select the base and use the Translate tool (hit 't') to move it to where you want it
- run the Make Solid tool. Tutorial: https://www.youtube.com/watch?v=RpLSGyt5JQA

10
Bug Reports / Re: crash at loading files
« on: November 14, 2014, 07:17:26 PM »
Try deleting your meshmixer.ini file? It is in c:\users\<username>\AppData\Roaming\Autodesk

One other thing you could try doing is disabling your internet before you start it. I know it sounds weird, but we think there might be a problem in the update check.

These crash-on-startup ones are a bit of a mystery to us...

11
Wish List / Re: Texture-Painting/-Mapping?
« on: November 14, 2014, 07:13:59 PM »
interesting. I had not seen that feature...I will think about it...

12
Wish List / Re: Adding text or images
« on: November 14, 2014, 07:11:12 PM »
OpenSCAD is another easy way to create extruded text. It is literally a one-liner.

13
Questions & Troubleshooting / Re: Getting meshmixer to run
« on: November 07, 2014, 10:36:56 AM »
When you click the bunny icon at startup, does it crash or give you a blank screen? If you can get to the point where you see 'Help' in the menu bar, then go there and then to Show Application Log, and paste the results here.

14
Questions & Troubleshooting / Shaders Problems & Potential Fix
« on: November 06, 2014, 10:37:37 AM »
Hi forum users, in mm 2.5 we had some bugs in our OpenGL shaders that only occurred on some graphics cards. We fixed these bugs in mm 2.6 (at least, we are pretty sure we fixed them).

However, for users who had these bugs in mm 2.5, it is possible that 'Enable Basic Rendering' became automatically checked in your Preferences. This is a sort of "fallback" mode that turns off shader support entirely.

However, once it is auto-checked, it is saved in your meshmixer.ini file and will remain on until manually un-checked. So, even though we fixed the shader problems, if this happened on your machine, it will look like the shaders are still broken.

So, if you are having a shaders issue, please go into Preferences and have a look. If Enable Basic Rendering is checked, un-check it and restart, and this might fix your problem.

(If not, please report in this thread!)

15
Bug Reports / Re: unable to start correctly
« on: November 06, 2014, 09:38:48 AM »
I am very sorry, but we really have no idea what is causing this problem. We cannot reproduce it on any computer, and if you cannot generate the log file, we are stuck.

Here are the instructions for generating the log file: http://meshmixer.com/help/faq.html#GenerateLogFileWin
If the file is not where you expect, try searching your entire computer for the file "MESHMIXER_LOG.txt"

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