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Messages - RMS

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yikes!! Wish I would have looked at this post earlier - I have been at siggraph and then on vacation. This is due to some hacks we put in to deal with the crashes when using coverflow mode in the Finder. So we traded one problem for another...

Bug Reports / Re: Scene disappear if deleting nothing, unable to undo.
« on: August 25, 2014, 09:53:40 PM »
I believe we fixed this in mm 2.5. Well, "fixed" in that you cannot delete the last object in the scene.

Bug Reports / Re: Half-sphere select option broke things
« on: August 25, 2014, 09:51:27 PM »
yes, updating your graphics card drivers is probably necessary.

If you want to restore the original selection tool, delete your meshmixer.ini file (c:\users\<username>\AppData\Roaming\Autodesk\meshmixer.ini

Questions & Troubleshooting / Re: Version 2.5 Hotkeys
« on: August 25, 2014, 09:49:47 PM »
hi rayray, do you mean the Analysis tools (Inspector, that sort of thing?)
You get to them by clicking on Analysis in the left bar, that will show a secondary menu with the different analysis tools.

perhaps your object is extremely small? Try the Units/Scale tool under analysis to see what physical size it is. Screenshots would help.

some users have this problem, it has always been a graphics card issue. So perhaps try updating your drivers. There are some basic instructions on Adobe's website:

Questions & Troubleshooting / Re: Remesh vs Make Solid
« on: August 25, 2014, 09:42:04 PM »
yes, the make solid does a voxelization followed by a simple voxel-to-mesh conversion ("marching cubes"). Then it does some mesh reducing (ie edge collapses).

Questions & Troubleshooting / Re: Win 7 64 MM crashes on print
« on: August 25, 2014, 09:39:21 PM »
if you can remember what you did, that would be helpful for us to know. Many other people are having problems like this...

This is only a rendering effect inside meshmixer. It would not change your printed shape at all (for future reference...)

Questions & Troubleshooting / Re: What is Contact Tol?
« on: August 25, 2014, 09:35:53 PM »
This setting only has an effect when you do Convert to Solid. It "pushes" the solid mesh out of the model mesh, by this distance. This can help to make the tips break off more cleanly, and avoid near-contact connections being created between the posts and the model.

Bug Reports / Re: shapeways export
« on: August 23, 2014, 07:10:57 PM »
Are you using the Yup/Zup toggle in the preferences? (IE are you using Zup instead of Yup, or the default Yup?)

Yes, the crashes you mention should not be due to the user being non-admin, as the folders it wants to create are in C:\Users\<username>\Documents. On a standard windows setup, a non-admin user still has write access to that folder. Do the users on your system? Or is it configured differently?

Wish List / Re: key to change the transparency shader.
« on: August 23, 2014, 07:05:43 PM »
yes, I have been trying to fix this boolean problem for quite some time. I can prevent changes to the facegroup edges, but then it leaves holes sometimes. We will get there =)

Wish List / Re: Make supports connect to X axis
« on: August 23, 2014, 07:03:41 PM »
I see. In some cases it will not be possible to connect to the ground, so you may not get as complete a support structure, but we could do it. I will add it to the list of future support improvements.

Wish List / Re: Units/scale for selected or visible objects only
« on: August 23, 2014, 07:01:55 PM »
(in mm 2.5)

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