Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - Fonte Boa

Pages: [1]
1
Questions & Troubleshooting / From Wings to MM
« on: December 08, 2009, 06:12:59 PM »
The following obj was generated at Wings3D
and was exported without any kind of tesselation
(wings has triangulate and quadrangulate ones):
it wasnt correctly loaded at MM.

http://www.wings3d.com.br/studies/star.obj

Between, if i add two holes at it, it arrives without problems:
http://www.wings3d.com.br/studies/star4.obj

(and, of course, if i export using tesselation OBJ options:
http://www.wings3d.com.br/studies/star5.obj  )

(right mouse button | save target as)
at the links above...

My question is:
MM could support properly no tesselated OBJs?

2
Wish List / Dynamic boundary region
« on: December 08, 2009, 05:57:33 PM »
I would like to suggest that
automaticaly MM finds
on the area user pointed
the proper outer boundary region
that has the same (or close) vertices number
of the "part" cut plane.

It could be a start point to PLANE MeshMixer operations yet using 3d app at which the mesh was generated.



3
Bug Reports / Rotate bug
« on: December 08, 2009, 06:25:50 AM »
There is a rotate bug.
When you rotate viewport by dragging cursor right-left, the command works.
But when you rotate it by dragging cursor up-down, it is impossible continue after some point.

Please take a look at video.

http://www.youtube.com/watch?v=vEepj6wVhnQ

4
Wish List / Library parts scale
« on: December 07, 2009, 06:07:00 AM »
I noticed that after extract part of a mesh and put it at Library parts
when i drag it and drop on the mesh
its scale isnt the same that the original part extrated.

It would be useful if the parts put at library
could keep their original scale. :)

thanks in advance.

5
Bug Reports / Failed at loading OBJ
« on: December 07, 2009, 05:35:54 AM »
I exported a simple mesh from Wings3D
and at OBJ export dialog i didnt set any tesselation type.
MM crashes at loading the OBJ.

http://www.youtube.com/watch?v=fHmIHUFE1y8


6
Wish List / Excessive triangulation
« on: December 07, 2009, 05:30:14 AM »
First of all, congratulations for MeshMixer: very interesting concept, i would like to test it more.

I am a intensive Wing3D user and got news about MeshMixer at ODF forum.

So my first experiment was to send a mesh from Wings3D to MeshMixer, via OBJ format
(i've already downloaded and installed dec.6 last MM installer, ok)
OBJ export Wings3D dialog allows me to choice between two kinds of Tesselation (Triangulation and Quadrangulation), or either NONE. I could get some serious MeshMixer crashes when no tesselation option was set (if you are interested i can send you some simple meshes that i couldnt load at MM.

But i would like to ask you if at future MeshMixer couldnt avoid to generate so many triangles and try to minimize this aspect. I really work will (almost) all quad meshes, and the main issue i could experiment with MeshMixer is its tesselation algorithm. There are situations at which if i just export an OBJ to MM from Wings, load it, save it back from MM and load it again at Wings, i can see unecessary tris...

http://www.youtube.com/watch?v=9lDKeBF_E_M

Anyway, congratulations for the great work and excuse my bad english.

Pages: [1]