Recent Posts

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General Discussion / Re: Meshmixer for Medical Community
« Last post by MagWeb on October 12, 2017, 05:02:52 PM »
Just a note to Dr Rickey's wish list:

 "It would be great to have a way to lock an object so it couldn’t be inadvertently edited, but would otherwise be visible."

Exporting the part (stl or obj)  and reloading it via menu:File/ImportReference the object shows up green and isn't editable.
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Questions & Troubleshooting / Re: Adding a printer or setting up print bed
« Last post by bixby on October 12, 2017, 04:09:04 PM »
Thank you, I will give those a try and stop back by to let you know if it works out.
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Questions & Troubleshooting / Re: Adding a printer or setting up print bed
« Last post by MagWeb on October 12, 2017, 04:01:55 PM »
If you are on Meshmixer 3.2 you manually have to create a copy of custom_printers.xml and edit this copy in some text editor (as Editor on WIN, TextEdit at Mac). You'll find this template file in Documents/meshmixer/printers. Follow the link noted in the file to create a new UUID for your printer. Save the edited file to the same location. At MM's next start you should find it in the printers dropdown list.
The dialog in Preferences and its Printers tab is broken in 3.2.

The mmmanual at http://www.mmmanual.com/printing/ refers to the upcoming print workflow in 3.3. You may try current beta 3.2.487. Go to https://beta.autodesk.com, sign in or create an account and click on Meshmixer Beta to get it.
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Questions & Troubleshooting / Adding a printer or setting up print bed
« Last post by bixby on October 12, 2017, 03:40:16 PM »
Im new here and new to meshmixer and was hoping someone could help me out. I using meshmixer to help with cutting down large objects to fit my printer, Da Vinci Pro, and to help me with good support structures.  I need an accurate layout of the print bed to help with the supports, cutting, and other various actions.  Seeing that the printer isn't on the list Ive been trying to add the printer with little success. Ive followed the manual and have created the profile but it wont let me select it; it doesn't show up in "Custom" or in the main list.

What can I do to make this work? Or at the very least set up a custom print bed size in order to generate proper supports?

Thanks in advance
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General Discussion / Re: Affecting / Removing surface details
« Last post by RS on October 12, 2017, 05:31:24 AM »
Yes, MagWeb is the best! :)
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Announcements / Version in Spanish of Spain
« Last post by ortoaltamira on October 11, 2017, 05:20:07 AM »
Hello!

We are group of companies of optics, orthopedics and pharmacy.

For orthopedics we are looking for the Spanish version of Autodesk MeshMixer. It would be possible ?? as well as training to know the tools.

Regards!
Pedro

---------------

Hola!

Somos grupo de empresa de opticas, ortopedia y farmacia.

Para las ortopedias estamos buscando la version en español de Autodesk MeshMixer. Seria posible??, al igual que formacion para conocer las herramientas.

Saludos!
Pedro
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Questions & Troubleshooting / Re: Optimizing Texture Map
« Last post by rowiac on October 11, 2017, 12:11:33 AM »
If you are a student, even one that takes one class at a community college, you can get a free 3-year student license of most Autodesk products, including ReMake.
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Questions & Troubleshooting / Re: Creating a bite
« Last post by Apollogenic on October 10, 2017, 04:43:05 PM »
Fantastic! Thank you very much, I really appreciate the help
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Questions & Troubleshooting / Re: Creating a bite
« Last post by MagWeb on October 10, 2017, 04:28:19 PM »
Something like this?:

After making the gap between upper and lower part.
1. Activate both parts (Shift+LMB-click to activate a second object) and run EDIT/Combine;
2. Create the "wax" object to bite (Here I used a scaled MESHMIX pimitive cube pasted as a separate object > Set CreateNewObject as CompositionMode)
3. Check the meshs' densities: Hit W to show the wireframe. Densities should be almost the same on teeth and wax
4. As there's to low density on the wax: A quick way get a higher density on the wax is to run MakeSolid  and adjust SolidAccuracy and MeshDensity.
Now activate the wax first and after that (with Shift+LMB-click) the teeth object
5. Run EDIT/BooleanDifference and you should get the bite in the wax (6)
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