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September 08, 2010, 03:28:41 PM *
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 1 
 on: July 19, 2010, 09:52:08 PM 
Started by Impaler - Last post by RMS
I'm not sure what you mean by clean up the topology. It will leave tris in the mesh in some places, see here:

http://meshmixer.com/help/faq.html

So it will export mixed quad/tri meshes if you started with quads. Basically it only changes the mesh in the places where you've dropped parts. I am working towards better quad handling.

The smoothing will more or less take care of seams, but actually the drop algorithm itself tries to get rid of noticeable seams (although only at the mesh level, if you subdivide seams might show up).

OBJ is the main format for now, it can export to a few others (DAE, STL, etc). I am hoping to have FBX support in the next release, which should make it easier to integrate w/ Maya,Max,Mudbox,etc.

 2 
 on: June 30, 2010, 07:04:51 AM 
Started by Impaler - Last post by Impaler
I read about your software in 3d Artist and it looks interesting. I see it uses tris, when you combine meshes does  the software clean up the topology? Does the topology stay in tris when you export? Also does the smooth feature take care of these mesh combine seams?I will have to download this and try after work today and get back with you. Are OBJ the main file format, you know I could answer all my own questions if I just tried it once  Grin

 3 
 on: June 22, 2010, 11:21:45 PM 
Started by shtl - Last post by RMS
I am working on it. I am about 90% done a port to Qt (a cross-platform UI framework, the same one used in Maya).
Once I have the Qt port done, I should be able to get an OS X build going, as none of the other code is windows-dependent.
I am hoping to have this ready in time for SIGGRAPH...but sadly, no promises - I have a PhD thesis to write too, and a day job.

 4 
 on: April 29, 2010, 07:42:08 AM 
Started by shtl - Last post by shtl
Any chance to see this brillant tool onto osX? Someone?

 5 
 on: April 24, 2010, 06:03:28 AM 
Started by Fonte Boa - Last post by alfreddadoscefs
Ive kept this under the same topic - but its different library parts I need.

Anyone have, or know where I can get, ATMs Automatic Teller Machines to a bank project?

Ive looked in GDL Central, but its not the kind of thing they have.

TIA for any useful suggestions ...

 6 
 on: April 14, 2010, 07:24:25 AM 
Started by chaad - Last post by RMS
Thanks! I am looking at improving integration with 3DSMax, so you could take your model to meshmixer and back to 3DSMax without losing anything (this should be possible via FBX)

cheers,
-RMS

 7 
 on: April 09, 2010, 08:30:02 AM 
Started by Ghost_Train - Last post by chaad
And meshmixer for 3dsmax  Roll Eyes

 8 
 on: April 09, 2010, 07:51:03 AM 
Started by chaad - Last post by chaad
Sorry , i am french and i have bad english  Roll Eyes. Your software is realy good. Thank for your work !  Grin

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