Recent Posts

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Bug Reports / Re: Artifacts while sculpting
« Last post by MagWeb on January 18, 2017, 06:16:51 PM »
Not sure about this texture issue:
Does the mesh have any texture? Seems you are using the default phong shader and the color one sees are FaceGroups and backfaces (pale pink) only.

Maybe BubbleSmooth (you use as the primary brush) brought inner and outer surface of the bowl too close together (nearly redundant) to be rendered right.

Does this also happen if you use a smaller brush size?

Check the log file (menu:Help/ShowApplicationLog). Were all Shaders compiled? What does it say about your GPU and its supported OpenGL version (see [System Information] line)?

What's the loaded file's size?

Do you have the chance to try the same on a different machine?

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Just a side note:
Bug reports are meant to describe general issues, problems which might happen due to mistakes within an app's code. To hunt bugs any developer needs users' help, meaning to track such issues down developers need as precise informations as possible.
Best is if you are able to describe a short as possible workflow, best using standard objects, which can be reproduced on other systems as well.
If you are not sure if it's a bug (coding mistake) or maybe due to concrete used soft- and hardware sources: Please post in the QuestionsAndTroubleshooting board. We'll try our best there as well.
This will help to keep the BugReports as a developer's ToDo list.
Thank you.
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Bug Reports / Re: Artifacts while sculpting
« Last post by RS on January 18, 2017, 12:03:25 PM »
Pixel Artifacts:
The problem is that in your mesh, some of the triangles do not have textures. Likely this is inherited from the scanning software you are using. These get a default color, which yes is probably white or red in most software.
Meshmixer can repair this but you have to do it manually. An easy way is to paint the grey triangles with Select, then expand once by hitting ">", then do a fill by hitting "f".
This will replace the area with new triangles that have colors interpolated from the surrounding area.
(This is the most precise way, but you can also use a bigger brush, if the precise shape isn't so important and you want to get done quicker).

Bug Reporting:
Will be fixed in 3.1, for now use meshmixerbug@autodesk.com

For other issues please send your model, screenshots and steps to reproduce.
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Wish List / Re: Convex Decomposition
« Last post by bongo on January 17, 2017, 02:17:32 PM »
Ryan "the M is silent" :) Man, I should look more closely at initials...
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Wish List / Re: Convex Decomposition
« Last post by RS on January 17, 2017, 02:04:34 PM »
You probably want to send this message to Ryan (RMS) :)

Ruslana
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Wish List / Re: Convex Decomposition
« Last post by bongo on January 17, 2017, 12:54:49 PM »
Are you ever going to get back in touch about coming to talk @ Skidmore :)
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Wish List / Re: Convex Decomposition
« Last post by RS on January 17, 2017, 12:46:15 PM »
Keep 'em coming!
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Wish List / Convex Decomposition
« Last post by bongo on January 17, 2017, 12:14:08 PM »
It would be semi-nice to have some onboard convex decomposition algorithms for messing with objects that need collision detection, etc.

We've played around with Attene et al's algorithm (2008) with some success via tetgen and friends. I haven't looked into what y'all are using for a geometry engine lately (hello Hopper : ) so there might be some stuff there already...
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Announcements / Re: Meshmixer Update
« Last post by RS on January 16, 2017, 11:59:06 AM »
Yes, the update is coming soon. I will add an announcement to the forum when it's ready.

Ryan is doing great, he's working on this project right now: http://www.gradientspace.com/
When I see him later this week for drinks I'll let him know you said hi.  ;)
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Announcements / Re: Meshmixer Update
« Last post by 3DWP on January 14, 2017, 07:49:44 AM »
That is nice news, thanks for reaching out and letting us know!
I hope Ryan/RMS is doing well and he will be missed  :-[

I hope to see an update soon and MeshMixer will be kept alive, it's such a great piece of software.
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Announcements / Re: Meshmixer Update
« Last post by RS on January 13, 2017, 02:44:12 PM »
Some of you were asking about the system requirements. We've posted them on meshmixer.com:
  • Microsoft Windows 7 or later or OS X / macOS 10.7 or later
  • 4GB system RAM
  • Integrated or discrete graphics card
You can probably get away with less but at your own risk.

Happy meshmixing!
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