Author Topic: meshmixer 2.0  (Read 10239 times)

RMS

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meshmixer 2.0
« on: September 20, 2013, 06:56:15 PM »
new meshmixer! We called this one 2.0 because it looks so different. Some people at the Autodesk Consumer Group took it upon themselves to create an awesome new UI. We've also got some cool new features:

- new Soft Transform tool, under the Select / Deform menu
- new Support Structure Generation for 3D printing in the Overhang Tool  (video tutorial coming soon...)
- new Strength Analysis Tool, does fast approximate stress analysis
- new shading modes - flat shading and face-group-normal shading  (accessible from menus and spacebar hotbox)
- new XYZ mode in measuring tool
- you can now directly enter numbers for all the parameter sliders
- all right-mouse-button actions also available as shift-leftmouse (eg align tool, etc)
- lots of bugfixes and suchforth
[Update Sep 27]
- AMF Import/Export (mesh data only)

Another change you might notice is that there is now no "hardening" of edges by default (ie inserting near-degenerate triangles). Since I have facegroup normals now, this is no longer necessary to get the appearance of sharp edges.

Some of the website, including the download, will move over to http://www.123dapp.com/meshmixer, although the download page here is still working. You really should try it right now.

« Last Edit: September 27, 2013, 07:38:43 PM by RMS »

HolyEnigma74

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Re: meshmixer 2.0
« Reply #1 on: September 21, 2013, 11:43:48 AM »
cool trying it out now.  :o
 :D

vknw123

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Re: meshmixer 2.0
« Reply #2 on: September 21, 2013, 05:00:03 PM »
Congratulations!!!

MagWeb

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Re: meshmixer 2.0
« Reply #3 on: September 22, 2013, 04:23:30 PM »
Never saw such a flawless basic UI change! Congrats to RMS and the Autodesk team!

- Familiar with MeshMixer(former versions) one should easily understand it.
- As a newbie: It owns a steep learning curve. Try it!

Didn't find any bug yet....

New features as SmoothTransform, SupportAllOverhangs, FlatShader.... - Great!

No doubt:
This is a challange to my creativity

Thanks to RMS and the team.

Fabrice

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Re: meshmixer 2.0
« Reply #4 on: September 22, 2013, 07:05:47 PM »
The new GUI looks great !

Where did the smooth tool go? It was the most powerful tool so far. I can't find it anywhere.

RMS

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Re: meshmixer 2.0
« Reply #5 on: September 22, 2013, 07:45:49 PM »
Fabrice: you have to make a selection, and then it will be in the "Deform..." menu that appears above the selection settings.
Also it has a hotkey now, Ctrl/CMD-F (for "fair" or "fair surface", which is actually the kind of operation that the Smooth tool is doing...)

Fabrice

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Re: meshmixer 2.0
« Reply #6 on: September 23, 2013, 01:17:01 AM »
Thanks RMS,

It is unfortunately not interactive anymore but results are still very good.

All the best,

Philo

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Re: meshmixer 2.0
« Reply #7 on: September 23, 2013, 02:43:03 AM »
Another change you might notice is that there is now no "hardening" of edges by default (ie inserting near-degenerate triangles). Since I have facegroup normals now, this is no longer necessary to get the appearance of sharp edges.
...but there is a little problem here: if you mouse over a hard edge area with a sculpt tool (without performing any action), the hard edges are visually "smoothed out" until you change view (eg. orientation).
Philo

RMS

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Re: meshmixer 2.0
« Reply #8 on: September 23, 2013, 04:50:21 AM »
Fabrice, I'm not sure what you mean by "not interactive anymore". We didn't change the tool at all, it should work exactly the same way as before. Maybe you can describe what is not happening?

Philo: yes, that is kinda ugly. The facegroup normals are more expensive, and (for now, at least) they slow down the brush rendering quite a bit, so I left them out. It is best to switch back to smooth normals for sculpting.

Philo

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Re: meshmixer 2.0
« Reply #9 on: September 23, 2013, 05:37:34 AM »
OK, thanks!
I think that Fabrice means the smooth brush, "1" shortcut in MM8. I couldn't locate that tool either...
Philo

RMS

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Re: meshmixer 2.0
« Reply #10 on: September 23, 2013, 07:53:59 AM »
ah, right. We took that tool out. Smoothing tools in both the Volume and Surface brush are identical if you disable refinement.

I guess we could add '1' back in as a shortcut to jump to that brush...


Philo

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Re: meshmixer 2.0
« Reply #11 on: September 23, 2013, 08:37:12 AM »
OK, "shift+left click+hold" to smooth. It was under my nose, but I didn't understood...
Philo

RMS

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Re: meshmixer 2.0
« Reply #12 on: September 23, 2013, 08:50:25 AM »
well, if you hadn't found that before, then we must have done something right with the UI redesign, because the shift modifier to smooth has actually been there since meshmixer 04 =)

Philo

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Re: meshmixer 2.0
« Reply #13 on: September 23, 2013, 09:06:55 AM »
Indeed... Fact is that since I don't use MM eveyday (OK, my bad ;) I tend to rely on menus.
more seriously, switching the brush icon to the smooth mode icon in the parameters panel when you press shift would help to understand what happens.
Philo

RMS

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Re: meshmixer 2.0
« Reply #14 on: September 23, 2013, 09:35:44 AM »
good catch! yes the icons clearly should toggle along with the parameters.