Thanks for the fast answer.
About the explanation of the depth bar, well I'm not that sure I got it right, but I can definitely see the difference using pinch brush, so I'm leaving it at that. I found odd anyway that to have a correct inverted pinch you have to use depth and not ctrl.

Yes, for intensity I was meaning the strenght, sorry about the confusion.
I think that my problem was the exact opposite: because the level of detail was too high, smooth and sculpt brushes didn't have the same intensity as when you have less faces. That happened mainly because I used the sculpt tools with 'mesh refinement' function always enabled, so they were continuously adding detail even when refine was at 0 due to their size. Anyway I think I now grasped the right way to use the brushes managing reduce and refine.
MagWeb preceded me about those points, anyway here's something else to add to the wishlist:
autosymmetry - ok, this needs an explanation. Sometimes can happen that you forget to activate symmetry (well, at least I did after the program crashed and I re-opened the same project to continue sculpting), and in that case it would be useful to have the possibility of mirroring the details of one side of the model on the other half;
log - could start automatically with the program or you could put a checkbox or a menu voice to enable it once meshmixer is started;
autosave - it happened to me that the temporary file saved after the crash of the program turned out to be corrupt, so an autosave with incremental number and a customizable time would be great;
pose tool - actually as you pointed out you can already do something like that with deform, but having the chance to use a pivot point to scale or rotate a model with axis control would be better, especially to pose your model and that bring us also to:
mask for volume brush - if possible with symmetry (paint mode doesn't have it) and a smooth function so that you can use it to sculpt or to pose an area of your model;
hide areas - so that you can sculpt more easily two or more near volumes;
texture for brushes - to sculpt using patterns. Not necessary for now, and anyway as I read on another post you have already the intention to add this function, but I'm pointing it out anyway;
change
materials/backgrounds or
light direction - to have a better understanding of what's really going on with the volumes you're sculpting; unfortunately visual schemes are not very helpful;
I know those are a lot of things, still I tried to list only those I really missed while working on some doodle. Anyway I think that for me too mask and pose would be at the top of my wish list for now.
Before I forget, I noticed that when I used the mask selection on the model I posted in the gallery, the camera orbit became very slow, is it normal?