Author Topic: first sketch  (Read 781 times)

hieveryone

  • Full Member
  • ***
  • Posts: 128
    • View Profile
first sketch
« on: April 18, 2011, 01:49:01 AM »
This is... not my first try, but still I can consider this my first "official" doodle, modeled out from a sphere.
I know, it's still rough; actually I almost finished it with details and all a couple of times, but in both cases the program crashed: the first time when I was still working on it, and the second one when the program was saving it.
Anyway I got bored with this model, so I'm gonna do something completely different for the next one; maybe something involving... mesh mixing. ;)

RMS

  • Administrator
  • Hero Member
  • *****
  • Posts: 582
    • View Profile
Re: first sketch
« Reply #1 on: April 18, 2011, 12:10:25 PM »
Sorry about the crashes!!! A crash during save...that is bad...I've never had that happen before...

Did the other crash happen while you were actually sculpting, or during undo? (or maybe right after a redo?) That is the part that is most likely to crash...

I am trying to figure out some way to do active logging so that I can get some debugging info on these crashes. The problem is that most ways of doing it end up slowing down the sculpting...

hieveryone

  • Full Member
  • ***
  • Posts: 128
    • View Profile
Re: first sketch
« Reply #2 on: April 18, 2011, 12:27:14 PM »
If I remember correctly it happened while using the move brush; anyway, now that I found the batch file, whenever something like that occurs I will send the log to you right away. ;)
It's just a speculation, but I think that it was probabily due to an excessive poly count. Time will tell, I guess.
As for the crash during the save, luckily it wasn't the first time it happened so I got used to it... another time it crashed, asked to save the project and the resulting file was... a corrupt obj. Oh, well... :P