Community > Announcements
mm06 update 3 - colors!
RMS:
http://dl.dropbox.com/u/12548248/meshmixer06_installer_July31.exe
http://dl.dropbox.com/u/12548248/meshmixer06_installer_x64_July31.exe
Here's what's new:
1) Move brush operation for VolBrush. This still might not work as good as Move brush in other software, especially if you try to Move large distances. Think of it more like a Nudge. If you need to move something that is close to something else, try un-checking 'Volumetric' in the properties. Or wait for me to do a SurfBrush version.
2) Painting! Both VolBrush and SurfBrush have a painting brush, and SurfBrush also has a color-blending brush (basically a blur brush). Notes:
- for Paint brush, strength == alpha. For blend/blur brush, strength == amount of blending/blur
- for SurfBrush, selected texture will be used as the color alpha channel
- this is **vertex** painting, not texture painting
- works just like geometry brushing, when you use a small brush, the mesh is refined to be able to show that level of detail
- (so, you may still need to manage the Refinement settings...)
- since it's vertex color, you can interleave sculpting and painting
- significant refinement tends to rough up the edges a bit, as there is no special tuning for color-based refinement. This will improve.
3) PLY import/export with vertex color support. DAE export also now supports vertex colors.
4) bugfixes, etc. Hole filling should be a lot more robust/non-crashy. Also various other crashes should be avoided now.
You can use MeshLab to do a (lossy) conversion between texture and vertex colors (both ways).
HolyEnigma74:
Wow! Looks really cool..
gonna check it out.. ;D
HolyEnigma74:
First of all this is really neat and totally unexpected!
(you really need to get layers going!! W00t! :P )
Ok, i have a question right out of the gate..
why can we only use the base material to paint on?
would be cool if we could paint an overlay over other materials and use their properties etc..
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OK.. another thing.. the "strength slider" for the Paint brush needs help..
it doesnt seem to do anything until it gets to about 40% or so.. (And you really need to turn it down to like 4-5% to do a good fade)
you should start seeing noticeable results around 70% strength, and 25%-50% is usually where its right for a good fade..
right now 100%-50% or even lower is all the same
HolyEnigma74:
ummm..
you know what.. on second look..
its probably ok.. it could be adjusted a little, if it not to difficult..
(i just realized that you have refine parameters on the paint brush tool... i'm wondering if those should off by default"unchecked"
if someone had a model and all detailed they wanted to do was paint it and they lost all the detail they would be like wtf..
maybe for that paintbrush tool put an "info box" saying "click refine checkbox for high detail painting".. or something)
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Oh BTW, is that really your elephant? ;D
Nathan77:
Thank you, RMS! Color makes my life so much easier! I often use photoscans from my3dscanner and now I can almost directly (still a bit of Meshlab is needed) import .ply mesh with vertex color. Editing and sculpting with MM now is even more fun. Colors just give me great guidelines.
See what I have to deal with before (BW obj – even tough to see what it is) and after (color ply - nice Chinese tea house):
I haven’t tried actual painting (I have just imported colors from my3dscanner) and extended brush features but they look great!
DAE export doesn’t seem to work… Not a big deal.
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