Hi RMS,

, Thank you very much for this great update of your wonderful meshmixer 6. Congratulations for this birth in your home. I wish happiness and prosperity to your family.
You are giving so much of yourself to this growing community of 3d artists (some of them are very advanced and others like me are simply newbies enjoying such a pleasant software).
Recently I received a mail from Sculptris Team. Yes, I must admit it, there are many similarities between their new version and your Meshmixer.
I wrote them this (not sure they could read my mail) :
****************************************************************
Hi to Sculptris Team :-)
I just received your newsletter in my mailbox. Excellent presentation !
Sculptris Alpha 6 is much better than the previous version and I sincerely
thank you for giving this release for free.
I'm a retired programmer and thanks to softwares like Sculptris and some
others, I discovered the pleasure of 3D designing.
As you know, there are several softwares that could be compared to Sculptris.
The great master being Zbrush.
3D sculpting to obtain a realistic figure is very difficult even with training and
tutorials.
And I want to explain my idea. Perhaps am I thinking to something that already
exists.
I would like to see a 3D sculpting software that would be able to simulate the
real work of a cabinetmaker (it's not the best word to explain my idea) ,
of a stone-cutter or of a ceramist.
On this link, you can see pictures that could better explain my idea :
http://laurence.faraut.pagesperso-orange.fr/sculpture/oeuvres_basrelief.html------------------------------------------------------------------------------------------------
In fact my idea relates to :
1/ the tools :
3D softwares are now so powerful and processors so fast that I can imagine the
ability to transform relatively abstract tools like mouse arrows, cross, gizmo's by more
realistic tools like a knife, chisel, saw, hammer, etc.
2/ the 3d material :
I would like to see the material reacting in real time like stone, wood, steel, aluminium, etc.
---------------------------------------------------------------------------------------------------
Have a nice day.
**********************************************************
Coming back in this post ...
As I wrote there, sculpting with a mouse and/or scrolling in menus to find and use tools is not the best way to simulate real sculpting.
Of course, it's so easy to lay down some ideas. Analysis and programming is much more difficult.
And Sincerely, I think you're a kind of intellectual superman to perform such heavy work like the development of Meshmixer.
That the force be always with you, RMS !
