Author Topic: meshmixer07 released  (Read 13367 times)

RMS

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meshmixer07 released
« on: October 31, 2011, 12:23:41 AM »
I am happy to announce that Autodesk meshmixer07 is now available from the downloads page. There is a short video on youtube.

If you were using the mm06 betas, not a lot has changed yet - mainly bugfixes and UI tweaks. The hole-filling tool is significantly better. Check the startup news page for full details.

No OSX build yet (Lion broke some things), but I am actively working on it. The Drag-and-Drop tool is disabled for now, but should be back soon.
created meshmixer - now starting gradientspace - meshmixer consulting available http://www.gradientspace.com/consulting

Philo

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Re: meshmixer07 released
« Reply #1 on: October 31, 2011, 03:05:03 AM »
This is the great piece of news of the day! Any hint of the future development policy of MeshMixer within Autodesk?
Philo

HolyEnigma74

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Re: meshmixer07 released
« Reply #2 on: November 01, 2011, 12:32:41 AM »
Cool.. umm.. i didnt download it yet.. since you said its now "autodesk", umm

i have to ask.. is it still free..?
 and if so for how about how long?

or is autodesk going to do what Pixologic did with sculptris,  and link and "integrate" it to Mudbox?

Sculptris is linked to Zbrush via GoZ..

meshMixer can have a send to mudbox button. or something..
(somewhere along the way its going to need retopo i think, maybe your other tool shapeshope could do that?
at least something to remove the triangles, to make it mudbox friendly)
« Last Edit: November 01, 2011, 12:39:01 AM by HolyEnigma74 »

HolyEnigma74

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Re: meshmixer07 released
« Reply #3 on: November 01, 2011, 01:04:36 AM »
what are those stamp tools how do they work? and why do they keep crashing?  :'(

andreicirdu

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Re: meshmixer07 released
« Reply #4 on: November 01, 2011, 08:20:15 AM »
Nice to see this project still alive and kickin :)
I like the new volume brush display. That red was realy distracting. Could you add an option to make the symmetry line invisible?
iatriki.carbonmade.com

RMS

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Re: meshmixer07 released
« Reply #5 on: November 01, 2011, 10:58:22 AM »
whoops! Stamp tools were not supposed to be enabled yet, there are a work-in-progress. Sorry, they are just going to crash...

mm is still free. I can't say anything about how that will go in the future, but I will point out that Autodesk has recently been releasing pretty cool free tools, like 123dapp.com,123DSculpt on the iPad, and Photofly. You should check them out if you haven't.
created meshmixer - now starting gradientspace - meshmixer consulting available http://www.gradientspace.com/consulting

Patrick3D

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Re: meshmixer07 released
« Reply #6 on: November 01, 2011, 09:36:07 PM »
I am happy I hopped on today.
Patrick Daniels

HolyEnigma74

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Re: meshmixer07 released
« Reply #7 on: November 06, 2011, 12:04:26 AM »
RMS..
it would be sweet to have a  quick auto retopology feature
(enough to take away the triangles.. wait for it.. wait for it.. for. )

Ptex.. If you did this.. your program would more awesome..
... but ptex needs square polygon faces. so.. need an algorithm to auto-retop mesh

supposedly DrPetter was working on an algorithm..
but we have seen nothing from it..

http://www.zbrushcentral.com/showthread.php?96408-Playing-with-polygons-topology

also.. another thing you could look at it 3d-Coat's auto-retopo.

http://ptex.us/

About Ptex

Ptex is a texture mapping system developed by Walt Disney Animation Studios for production-quality rendering:

 No UV assignment is required! Ptex applies a separate texture to each face of a subdivision or polygon mesh.
 
The Ptex file format can efficiently store hundreds of thousands of texture images in a single file.

 The Ptex API provides cached file I/O and high-quality filtering -
everything that is needed to easily add Ptex support to a production-quality renderer or texture authoring application.


Jan 15, 2010   Ptex released as free open source.
« Last Edit: November 06, 2011, 12:10:21 AM by HolyEnigma74 »

andreicirdu

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Re: meshmixer07 released
« Reply #8 on: November 06, 2011, 07:16:11 PM »
@HolyEnigma74: Here is a Blender version with a quad remesh modifier: http://graphicall.org/314
And a video showing it's capabilities: http://vimeo.com/21330126

It gives pretty nice results if you turn on the Smooth option in the Modifier menu.I attached an image with a remesh example. The mesh is fully quads. It offers a decent workaround for a meshmixer>mudbox workflow. Zbrush's remeshing gives a nicer poly distribution, but this blender version is ok enough for sculpting in mudbx.
« Last Edit: November 06, 2011, 07:34:35 PM by andreicirdu »
iatriki.carbonmade.com

andreicirdu

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Re: meshmixer07 released
« Reply #9 on: November 06, 2011, 07:43:41 PM »
Meshmixer's tesselation method triangulates the model asymetricaly and it ends up giving an asymetrical mesh(especially visible when making arms&legs). Sculptris tesselates the mesh symmetrically and the symetry is kept during modeling, no matter what. It would be nice if you could implement this sort of tesselation into meshmixr or mudbx.

It would be cool if you could implement something like this http://www.youtube.com/watch?v=GFFtR8wBtZ8 (at 00:27) into meshmixr or mudbx. It disolves the mesh when the thickness gets very thin.
« Last Edit: November 06, 2011, 07:55:01 PM by andreicirdu »
iatriki.carbonmade.com

HolyEnigma74

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Re: meshmixer07 released
« Reply #10 on: November 07, 2011, 03:07:43 AM »
yea, i tried that before.. didnt seem very stable for me..
i cant wait until blender gets ptex. :)

marcuswilm

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Re: meshmixer07 released
« Reply #11 on: November 19, 2011, 03:33:54 PM »
I am happy to announce that Autodesk meshmixer07

Hi RMS, thank you for this new free release.
I wish you all the best.

:-)