Community > Announcements
meshmixer07 update
RMS:
I have posted an updated version of meshmixer07 on the downloads page. This is not a huge update, but it has some good stuff:
* Drag-and-Drop tool is back
* Mac OS X build is available again
* Convert to Part now works with selections
* vastly improved rendering speed (millions of triangles!)
* improved brushing performance
I have changed the drag-and-drop workflow. It is no longer possible to select an area, "lift" it off into a part while filling the hole underneath, and drop it in a new position. Now to do that you have to select the area, do a Convert to Part, then Erase and Fill and then drop in the part from the library. I don't think many people actually used the tool in the old way, and it was a hassle to maintain because of the combination of sequential tools. This way also makes it easier to create parts from an existing model - you no longer have to initialize the drag-and-drop and drop the part to the library, then cancel/undo. Now just select and Convert to Part from the Edit menu.
You should see a massive improvement in rendering speed. I have loaded and worked on a 10-million triangle model at reasonable speeds. Some of the tools still have a few areas where they are doing a full-mesh pass, which is going to mean a long wait, and any processing of large numbers of triangles is still going to take just as long. But the rendering is no longer a bottleneck.
The brushing performance is mainly improved due to the rendering speedup and optimization of the post-stroke lags that people were seeing on large models. Those lags should be mainly gone now. However, in their place there is a new lag when you rotate the model after doing many strokes. This should go away eventually. I haven't improved the performance with large stamp-sizes though...
Finally, there are some easter eggs, in the form of under-development features that are exposed. More about these in an upcoming post, but you are welcome to try to find them yourselves...(hint: there is a new kind of 'mesh mixing' in there somewhere...)
Patrick3D:
Thank you!
gary9000:
Thank you! (Thankyouthankyouthankyou!) Here and I thought that all I was going to get for Christmas was socks! I mean, I actually want socks, but I've never had socks that were much fun or made me go "oo, wow! Fantastic!"
I bought a blistering fast new machine, my first *brand new* machine since '98, and stumbled onto meshmixer mere days (I think) after the OSX versions disappeared.
I crashed it a couple of times right off (operator error), but popped out a test object and it gets along beautifully with Ivy Generator (google it if anyone doesn't know it, it's free). This is going to be a lot of fun.
Thanks again,
-Gary
stuovision:
Exellent news! ta
RMS:
As I mentioned, here is one of the easter eggs: mesh booleans
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