A week ago I started wondering what was happening with MM and I found out that a new version was out, so I thought: why not making a model to test it? So I decided to participate on a contest (no prize involved) to feel more motivated and I opted for a ghoul as a subject.
I tried many of the new tools (still not all of them) and thanks to the new r2 I didn't have to use blender anymore as a workaround for the problems with the obj export issue (it was driving me crazy

).
I still have to try the sculpt brushes extensively (I did the blocking of the body with sculptris and I still have to switch back and forth because meshmixer don't have the hide and the mask selection for sculpting so for now it can't be helped), but I will do it to add all the details like the skin pores and the scars (and I will know if there are still problems with my wacom tablet). So far the last release appears to be quite stable, a couple of times it crashed but I forgot to use the bat file so I don't have a log, sorry.

As for the new tools:
I love the inspector tool, it helped me a lot;
good work with the manipulators, now the basic transform operations are way easier to do than before;
the remesh tool is neat and very helpful (it crashed only once , but I was working on xp32 so it have been probably due to memory error); oddly the lower remesh value gives always a quite high polycount result (except once when it was crunching the polygons
a lot more going up on the remesh slider, but maybe it was a bug because I haven't been able to replicate that anymore even on the same mesh), anyway I think it would be a good idea to set as default the remesh value to '0' and check the adaptive box, it's safe to assume that whoever uses this tool wants to maintain the same original form and reducing the remesh from 50 to 0 sometimes is a real pain;
the booleans are quite stable, it would be good to have the possibility to expand the 'combine' to more than one element at once (the 'edit' button appears only with two objects selected, from the third onward it disappears; now, it's a good idea for the operators that have to recalculate the meshes but combining more than one object at once could be very helpful if you want to group various elements together, doing it for the spheres on the pants has been quite tedious); Also I'm not sure why is it that the primary objects (the 'A' objects I mean) must have a thickness of at least 0.071 (I'm using the extrusion offset value to make it clear) or the operation doesn't work;
A strange thing that happened is that I once made an extraction, then I appended a sphere and the extracted faces became part of the focus of the second object;

Another strange thing that's occurring is that if I extract an area of selected faces with 'smooth boundaries' and I use 'normal' instead of 'constant', the more I offset the more the borders lose the smoothed circular form of the original selection;
It would be really nice to have a hide and a smooth selection mask for sculpting in a future release, but you have already done an outstanding work with this new release. Thanks RMS.
