Author Topic: meshmixer07 update 5  (Read 9808 times)

colorina

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Re: meshmixer07 update 5
« Reply #15 on: July 18, 2012, 02:15:15 AM »
Love this update! Really needed the hide function!
The importing is also much faster now.
Thank you so much for the software, your work and the many updates and new functions! :)

RMS

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Re: meshmixer07 update 5
« Reply #16 on: July 18, 2012, 08:40:04 AM »
Thanks! I posted an updated build last night, which switches the hide hotkey from 'v' to 'h', because of OSX not working with cmd-h  (is a system key)

Also I added lazy-brush and the brushes now repeat on mouse-down. This makes a huge difference to the feel of sculpting...it is still a bit wonky in places, but I just had to post it because some things work so well now! Especially custom stamps, you can use SurfaceBrush D2, crank up the Refinement, and just hold down the mouse and it will 'grow' your custom stamp (it may 'wiggle' a bit - this is the wonkiness - I will work it out...)

HolyEnigma74

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Re: meshmixer07 update 5
« Reply #17 on: July 18, 2012, 05:04:04 PM »
RMS, are you going to add some masks?
You basically kinda already have the features when you added the
"painting tools" you just need to turn them into selection masks.. Or "freeze tool" whatever you want to call it.

Ctrl+I will invert the selection freeze. ;)
 Just like all other sculpting apps, need a masks.

Oh.. and is it possible to give us some Anti-aliasing? just 4x would be great.. thats all i ask for(for now) sheesh.. :P
« Last Edit: July 18, 2012, 05:11:06 PM by HolyEnigma74 »

hieveryone

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Re: meshmixer07 update 5
« Reply #18 on: July 19, 2012, 10:20:55 AM »
I can't see the latest update, on the download section the last available seems to be that of july 12.
Where is the new link? I can't wait to try the new lazy brush. 8)

HolyEnigma74

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Re: meshmixer07 update 5
« Reply #19 on: July 19, 2012, 04:43:35 PM »
hieveryone, i dont see the update either..  :-[
not sure.. what happened..


RMS

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Re: meshmixer07 update 5
« Reply #20 on: July 19, 2012, 07:11:52 PM »
sorry I forgot to update the date, just re-download the july 12th u5 revision, I replaced it with a new one.

HolyEnigma74

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Re: meshmixer07 update 5
« Reply #21 on: July 19, 2012, 08:22:08 PM »
RMS, is the update for Win64 or just Mac?

I re-downloaded the Win64 version and checked the MD5sum and its the same..  ???

No lazy brush.  :o

**Edit** 32bit Windows Has Lazy Brush settings.. ! Download that one..
RMS reupload the 64bit version when you get a chance.  ;)

Oh.. and if you are working on sculpting tools,
how about tryng to make a better crease brush?(Again another thing that Sculptris got right..)

Also.. no sure how much work it would be, but..
if there could be an option to change the way the brush size relative to the object works.

In MM the brush size changes with the levels of Zoom,
In Sculptris the Brush size stays a constant.. thus allowing you zoom in and out,
 allowing you to basically change the area of influence of your brush easily without the need of changing the brush size.

Rotate, zoom in, zoom out, is very fluid no messing around, during this your brush is changing size.
imho i find this much more efficient.
i thought i liked your way for a little bit, but now i see why its better to do it the other way(especially with a tablet)
but, having the option of either way really would be best if possible. 
 
« Last Edit: July 19, 2012, 08:53:17 PM by HolyEnigma74 »

HolyEnigma74

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Re: meshmixer07 update 5
« Reply #22 on: July 19, 2012, 11:56:50 PM »
just did a little playing.. Sculptris has "Lazy" setting as well though i never use it
it also has an "Airbrush" setting and now..

all the brushes seem to act as though they have the "Airbrush" setting turned on(any way to turn it off)?


« Last Edit: July 20, 2012, 12:04:04 AM by HolyEnigma74 »

HolyEnigma74

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Re: meshmixer07 update 5
« Reply #23 on: July 20, 2012, 12:12:47 AM »
OMG!! Just noticed that you added the Brush Size and Strength to the Spacebar Menu!
thank you! W00t!!!

now one more thing...
not sure if it can be done with your sytle interface but if it can it would be nice.
3d-Coat has something similar.
(however it's ever better you dont ever have to use the spacebar, maybe look at that)

watch the video from about 2:30-2:50 

http://www.youtube.com/watch?v=4fpxfQUD3Uo

I have't used 3d-coat in awhile but i believe its something like
Ctrl + Mouse Left/Right is Brush size,
Ctrl + Mouse UP/down is Strength
**Edit**
3d-Coat is works pretty nice. 
Right click hold move mouse left/right for brush size
Right click hold move mouse up/down for brush strength.

it really slick, but if you can make it spacebar and
not have actually touch the sliders like the video above its essentially the same thing.
except for having the hotbox popup all the time.. (maybe that can be kinda distracting)


---------------------

Another request.. if i dont request i guess nobody will. ;P

The Drag and Move Brushes need to be able to be made bigger(by alot!)
i like BIG Brushes and i cannot lie..
but seriously, i need like 600-700% on those 2 Brushes.
*thats why its better if the brush size stayed the same(not linked to zoom) then i could zoom out,
do my thing make my adjustments to the silhouette ya.. see..  :D

*edit** i know that with a mouse using the wheel you can make the brushes as big as you want..
just with a tablet(i have no mouse wheel ish)
« Last Edit: July 22, 2012, 12:13:05 AM by HolyEnigma74 »

Philo

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Re: meshmixer07 update 5
« Reply #24 on: July 20, 2012, 12:55:54 AM »
Oh.. and if you are working on sculpting tools,
how about tryng to make a better crease brush?(Again another thing that Sculptris got right..)
I join HolyEnigma here... For a while I used both MM and Sulptris because the feeling of crease tool of the latter was much better. I'm now more or less used to MM crease, but clearly it could be improved.
Philo

HolyEnigma74

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Re: meshmixer07 update 5
« Reply #25 on: July 20, 2012, 02:02:15 AM »
MM Pinch tool is kinda different(seems kinda like opposite/inverted)
its cool, but i would leave it as a "pinch tool" to sharpen edges it does a good job of that, fine details.

the cease tool needs to be able to dig a nice sharp crease..
(obviously press ctrl it will make a sharp ridge)

**edit**

OMG.. just noticed that I wasn't using the "pinch" tool to its fullest potential.
it has a "depth" setting(which is set to 0 by default! WTH? Anyhow..
this slider only goes up to 50 it should go up to 100, this "pinch" tool with the depth set and with the
"v" shaped falloff chosen does work pretty well,
however like i said the tool needs more power in the depth direction its very weak give up 2-3x more power.

**edit** i noticed i was using the 64bit version without the update..
the new version that paints like an airbrush works fine.. no problems with power crease looks great.
it does still have the invert problem losing the falloff that i talk about in the post below. 
Ryan that "Airbrush" features is nice but it would be nice if we could also turn it off(like how it was) for more control.

this nomenclature "volume" etc. is kinda confusing.
especially when it really isn't a "solid" like voxels is,
isn't it all just a surface since its just polygons(triangles)?
« Last Edit: July 20, 2012, 03:34:02 AM by HolyEnigma74 »

HolyEnigma74

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Re: meshmixer07 update 5
« Reply #26 on: July 20, 2012, 03:08:31 AM »
another thing that is "odd" with the pinch brush i just found is
setting a depth of positive +49 then making drawing digs a nice crease.(with the "V" falloff)
however pressing the ctrl button, does NOT give you the opposite effect crease effect.(it does draw the material out but it has NO falloff)

however changing the depth to negative -49 and drawing then it will draw the surface away with the falloff and sharp crease.
Again pressing Ctrl will invert the stroke but without the sharp edge falloff crease.

**edit
( for the Pinch tool you i think you need to have Ctrl invert Depth only.)
if you have depth set to +20 press hold Ctrl then it will be -20 etc..
release Ctrl Back to +20.  :D
doing so will give us our falloff on both sides. (sharp crease on inner and outer)

Having that "pinch" depth set to "0" is kinda more useful as a "sharpen edge brush".
« Last Edit: July 20, 2012, 04:00:03 AM by HolyEnigma74 »

RMS

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Re: meshmixer07 update 5
« Reply #27 on: July 20, 2012, 06:31:55 AM »
What I call "pinch" brush is crease, sharpen, and pinch all in one. Basically "pinch" is the operation and it can be tuned to get all three of these effects. Turn on wireframe, set depth to 0, and just hold down the mouse button to see what happens - the vertices are just pulled to the center of the brush. Default=0 gives a sharpen effect which is what I use it for most of the time...

When you set positive depth, the center of the brush is actually 'inside' the surface (pushed back along normal), and when you set negative it is outside.

This 'volume' nomenclature has to do with the brush. The volume brushes act on a sphere of 3D space around the brush center, while the surface brushes only act on a region of the surface around the brush center. Neither of these are exactly the same as any other sculpting tools.

Right now the 'inverse' of pinch is to push outwards instead of pull inwards. This is not really all that useful, I suppose.

I can add separate brush icons for the different modes (crease/sharpen/pinch) but it is not exactly a priority...

the size stuff I will think about, but I really dislike the way it works in other sculpting tools. I find it completely unintuitive that manipulating the camera also affects my brush size. I prefer to keep the size constant wrt the model, like in 2D painting tools like photoshop.

HolyEnigma74

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Re: meshmixer07 update 5
« Reply #28 on: July 20, 2012, 07:58:56 AM »
thanks for the info,
everytime i see "volume" i think of the object not the brush itself for some reason..   :o

Also.. if you could then somehow maybe can have hotbox "brush size" go past 100?(without a scroll wheel)
thats my problem.. (el-tablet no scroll-o) :-[

and ummm... any hints on what yer workin' on?   ???

« Last Edit: July 20, 2012, 08:01:39 AM by HolyEnigma74 »

hieveryone

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Re: meshmixer07 update 5
« Reply #29 on: July 20, 2012, 11:01:46 AM »
Ok, I downloaded it, installed it and... man, I love it. Now that's what I was talking about when I asked for lazy mouse and airbrush.  8)
I have to second HolyEnigma request about move slider though, the brush size should be way bigger than 100.
I still have to make some serious test and I'm not sure I'll have the time this days, but I'll give you a feedback in case I do.  ;)